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lizisystem
- 非常好用的flash粒子组件系统,能实现N多特效,使用方便并附有练习,吐血推荐.-very useful component of the flash particle system can achieve more than N effects, ease of use together with practice and recommend to vomit blood.
Fire4[evolution]
- 基于粒子系统的火焰模拟算法 采用java语言1.5版本-Flame-based particle system simulation algorithm using java language version 1.5
BC-Particle-System-on-GPU
- 本人给出了计算机处理粒子系统时如何将大量的CPU运算转移到GPU的一个方案。-in the context, i proposed a new method to transfer the compute burden from cpu to gpu.
Flint_3_0_1_src
- Flint is an open-source project to create a versatile particle system in Actionscr ipt 3. The aim is to create a system that handles the common functionality for all particle systems, has methods for common particle behaviour, and lets developers ext
Flint_2_1_3_source
- flint particles一个flex的3d粒子系统类库,可以制作很多漂亮的粒子效果-flint particles a flex of 3d particle system library, you can create a lot of nice particle effects
Flint_4_0_1_src
- FLINT粒子系统的最新源代码,可以直接引用到FLEX工程中,展示各种特效。 -FLINT particle system source code, you can refer directly to the FLEX project, showing a variety of special effects.
3D-Particles
- 一个Java3D粒子系统,有详细代码,供大家学习。-A the Java3D particle system, a detailed code for everyone to learn.
Flashshilidonghua
- 在做这个效果之前先介绍一下Flint: Flint是一个基于AS3.0的开源的粒子系统类库,让我们在不需要完全接触全部代码的情况下用自己的编码风格来轻松的扩展它,目前只有基于AS3.0的版本。 首先介绍一下基于Flint 创建焰火效果的原理,我们的效果将从屏幕的下方升到屏幕的上方,然后飘落在屏幕的下方。组成焰火的每一个小点,都是粒子系统中的一个粒子。-Before you do this effect about the Flint: Flint is a particle sys
GLSurfaceView
- 粒子系統案例!android下特效案例!-Particle System Case
fire
- 火焰模拟是粒子系统最主要的应用之一。火焰最主要的两个特性是其颜色变化和摇曳的动态效果。本程序基于粒子系统模拟火焰,对于火焰粒子系统中粒子产生、运动、消亡以及火焰渲染的过程进行了实现,并对火焰的强度、宽度、亮度、颜色进行控制和改变。 -Flame particle system simulation is one of the main applications. The two most important characteristics of the flame is its color
Offexample
- 这是JAVA3D游戏的大量例子。包括粒子系统的实现,高速碰撞检测的实现,各种类型骨骼动画的控制....基本所有3D的实现都有例子。-This is a large number of examples of Java3D games, including the realization of the particle system, the implementation of high-speed collision detection, control of various types of
bpso
- 基于粒子群的无功优化编程,使得系统网损最小。(Reactive power optimization based on particle swarm of programming, system network loss is minimal.)
PSO_Garver6网架规划(直流计及可靠性)
- 采用粒子群算法对GARVER-6节点配网系统进行计及经济性与可靠性的网架规划(Particle Swarm Optimization (PSO) is used to plan the GARVER-6 node distribution network system considering economy and reliability.)