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BaShuMa2
- 用java实现人工智能中经典的A*算法,实现八数码问题,
Java
- jbuilder2006下做的一个JAVA八数码问题的解法,注意采用了深度优先算法-jbuilder2006 done under a JAVA Problem eight digital, pay attention to depth-first algorithm using
eightpuzzle
- 八数码问题,利用A*算法求解八数码问题,其中h函数为不在位将牌数-8 digital issues, the use of A* algorithm to solve 8 digital issues, including h function is the number of licenses is not in place to
eightpuzzle
- 用java编写的八数码算法,具有图形化界面和最优路径的输出-Using java prepared eight digital algorithm, with a graphical interface and the optimal path of output
AStarUpan
- 用A星算法求解八数码问题,使用的是JAVA语言编程,开发环境是Netbeans-With A Star Algorithm 8 digital issues, using the JAVA programming language, development environment is Netbeans
8digitsbyJava
- A*算法实现八数码问题,输入为String类型的当前状态,输出为每步的变化状态。效率较高。-8 Digital A* algorithm problem
EightPuzzle
- A*算法实现八数码问题的解决,清华的人工智能课的作业,相信对后面的人有用。-A* Algorithm 8 digital solution to the problem, Tsinghua AI homework assignment, I believe that right behind him useful.
eightdigital
- 个八数码拼图是根据网上的一个简单的拼图游戏改编而来。本程序保留了原程序的主要界面,重写了拼图主要功能的实现方法,加入了八数码的A*算法,使其可以完成自动拼图功能。-Eight digital puzzle is adapted from a simple jigsaw puzzle online. This procedure retains the original program' s main interface, and rewrite the main function of t
eightDigital
- A*解决八数码问题,可选择两种评价值算法,也可自己扩充。图形界面,随机产生初始状态和可选定目标状态-A* to solve eight digital problem, choose two evaluation algorithm, can own expansion. Graphical interface, randomly generated initial state and a target state can be selected
a
- 本程序实现八数码问题,由用户输入初始状态,采用的算法为启发式算法,能够大大提高搜索效率。-The program eight digital input by the user initial state, using the algorithm is a heuristic algorithm, can greatly improve the search efficiency.
A-star---Eight-digital-problem
- 用A*算法解决八数码问题。由于实验要求,该八数码为5*2的格式,其中第一行最后一个方格为死格。-Artificial intelligence job with the A* algorithm to solve eight digital problem. Due to the experimental requirements, the eight digital 5* 2 format, the first line of the last checkered as dead cells.
bashuma
- 典型的八数码问题,运用人工智能中的经典爬山算法求解,初始状态由最终状态随机走n步产生,最后输出求解路径-A typical eight digital problem, the use of artificial intelligence in the classic climbing algorithm, the initial state is determined by the final state generates random walk n steps, the final sol