搜索资源列表
Mesh.rar
- java3D,显示一个obj文件的数据。支持图片旋转。 三维立体场景。,java3D, display a data obj file. Support for picture rotation. Three-dimensional scenes.
11
- 1. 在No.1图形窗口中绘制 y=sin(x)在[0,2*pi]内的曲线。要求曲线的颜色为绿色,线型为 点划线,用*标示坐标点,在x轴的附近用 黑体 标注 ‘x轴’字样,在图形的上方加上标题 ‘正弦函数’,严格控制x,y轴分度相等,并开启网格。 2. 在No.2图形窗口中创建四个子窗口,在第一、二子窗口中用不同的方法同时绘制 y=x^2,y=-x^2,y=x^2*sin(x) 在[0,2*pi]内的曲线,并要给出标注 在第三个子窗口中绘制 三维曲线 3. 把No.3图形窗口分
3.14
- java 3d基于三角网格曲面做出的圆柱.请大家参考学习!-java 3d triangular mesh based on the cylindrical surface to make. please refer to learning!
navigation_src
- navigation mesh 导向网格寻路java源代码-navigation mesh
RoutinginWirelessMesh
- Wireless Routing in Mesh network using java
JOGLVertexBufferObjectDemo
- Netbeans JOGL implementation. Demonstrates Vertex Buffer Object facility of mesh rendering in OpenGL
Testmainclass
- 使用STAR-CCM+软件的二次开发功能,用Java swing 编写窗口,实现导入及划分网格功能-import the surfacemesh and split surface mesh
FAST-MESH-LOW-DELAY-PEER-TO-PEER-LIVE-STREAMING.r
- FAST MESH LOW DELAY PEER TO PEER LIVE STREAMING.rar
Delaunay_chow
- Delaunay网格生成,使用Java语言实现,具体的内容请请在Eclipse中导入该项目,然后运行即可-Delaunay mesh write by Java
GridQuad
- A 2D rectangular mesh. Can be drawn textured or untextured. This version is modified from the original Grid.java.
GridQuadMesh
- A 2D rectangular mesh. Can be drawn textured or untextured. This version is modified from the original Grid.java (found in the SpriteText package in the APIDemos Android sample) to support hardware vertex buffers.
onesnowflake
- 描述了雪粒在网格中的运动,用到了四边形网格,双线性插值的概念-Described the snow particles movement in the grid, use the quadrilateral mesh, bilinear interpolation concept
src7
- 我要自学网java紧接案例教程第7章源代码-I want to immediately self-mesh case tutorial java source code for Chapter 7
src10
- 我要自学网java紧接案例教程第10章源代码-I want to immediately self-mesh case tutorial java source code for Chapter 10
src11
- 我要自学网java紧接案例教程第11章源代码-I want to immediately self-mesh case tutorial java source code for Chapter 11
sms2mike
- 将SMS生成的grid文件转成mike能识别的mesh文件,非常实用便捷的小程序-turn grid to mesh
Summation-2-D-MESH-SIMD
- Summation 2D Mesh SIMD with Elementary Parallel Algorithm