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Fire4[evolution]
- 基于粒子系统的火焰模拟算法 采用java语言1.5版本-Flame-based particle system simulation algorithm using java language version 1.5
BC-Particle-System-on-GPU
- 本人给出了计算机处理粒子系统时如何将大量的CPU运算转移到GPU的一个方案。-in the context, i proposed a new method to transfer the compute burden from cpu to gpu.
3D-Particles
- 一个Java3D粒子系统,有详细代码,供大家学习。-A the Java3D particle system, a detailed code for everyone to learn.
GLSurfaceView
- 粒子系統案例!android下特效案例!-Particle System Case
fire
- 火焰模拟是粒子系统最主要的应用之一。火焰最主要的两个特性是其颜色变化和摇曳的动态效果。本程序基于粒子系统模拟火焰,对于火焰粒子系统中粒子产生、运动、消亡以及火焰渲染的过程进行了实现,并对火焰的强度、宽度、亮度、颜色进行控制和改变。 -Flame particle system simulation is one of the main applications. The two most important characteristics of the flame is its color
Offexample
- 这是JAVA3D游戏的大量例子。包括粒子系统的实现,高速碰撞检测的实现,各种类型骨骼动画的控制....基本所有3D的实现都有例子。-This is a large number of examples of Java3D games, including the realization of the particle system, the implementation of high-speed collision detection, control of various types of
bpso
- 基于粒子群的无功优化编程,使得系统网损最小。(Reactive power optimization based on particle swarm of programming, system network loss is minimal.)
PSO_Garver6网架规划(直流计及可靠性)
- 采用粒子群算法对GARVER-6节点配网系统进行计及经济性与可靠性的网架规划(Particle Swarm Optimization (PSO) is used to plan the GARVER-6 node distribution network system considering economy and reliability.)