搜索资源列表
slfgpdz
- 本实例属于flash mx 2004 中 as2.0的高级应用,适用于flash教学as2.0部分,能使学生充分理解脚本的使用方法和涵义,激发学生的学习和创作热情.从而达到好的教学效果!-example is the flash mx 2004 were as2.0 of advanced applications, applicable to flash as2.0 teaching, the students can fully understand the scr ipt use and
greensock-as3
- flash as3.0 关于tween的一些实例,直接观看效果,然后复制代码到你自己的时间线上,创建相应的MC,就可以达到自己想要的效果-very well !
FlashCsharpinteractive
- Csharp 与flash互动游戏,调用flash播放器接口达到flash互动效果,小小例子供学习。多提宝贵意见-Csharp and flash interactive games, calls flash player interface to flash interactive effect, small example for learning. Valuable ideas
filemanage
- 使用 Flex进行文件操作 从而达到最高的文件效能-Flex for the use of file operations in order to achieve the highest performance documents
flex_silmple
- felx简单练习,可以通过整个简单练习达到熟悉felx的使用方式-felx simple exercises you can practice through the entire simple way to achieve the use of familiar felx
flashghg.RAR
- 小动物的简单的动画,主要是动态图片及其背景音乐相互配合,最后达到一种声图相交融的良好效果,这就是这个简单动画的特点。 -Writing From the information carefully detailed features, including the content descr iption (at least 20 words). Try not to let owners to spend time on your revised instructions. When extra
card_seller2
- 自动售邮票机:(a)机器能自动识别硬币金额,最大为一元,最小为一角。购票者可选择的邮票面值有一元和五角两种,每次只能售出一枚邮票; (b)购票时先选择邮票面值后投币,当投入的硬币总金额达到或超过邮票面值时,机器应发出指示并拒收继续投入的硬币; (c)购票者投币后,按动确认键,机器将发出邮票和找零硬币,若所投金额不足,则发出欠资指示。在欠资情况下,购票者可以继续投币购票,也可按取消键,则机器将退出所投入的全部金额; -there is a slot machine, you can
2
- 1.通电后,LED打示灯亮,音量达到最响。 2.当按下加或减的音量调整键后,音量会在1S内进行调整音量。 3.当同时按下加减键后,LED指示灯闪3下,后记录此功能。 4.当断电后现次打开,音量会渐渐回到上一次保存的音量。-1 powered, LED lights hit show, the volume reaches the loudest. (2) When you press the plus or minus keys to adjust the volume, the v
sound_ranging
- 改VHDL代码可以实现超声波测距的功能,其精确度达到US级,可以用七段数码管显示其数值-sound ranging sound ranging sound ranging sound ranging sound ranging sound ranging sound ranging sound ranging sound ranging sound ranging sound ranging
flash
- 大富翁游戏,包括掷塞子及答题,达到指定分数后即通过-Monopoly game, including throwing plugs and answer, after the specified fraction by