搜索资源列表
NEHE-OPENGL
- 最好的3D编程资料,开发环境VC,采用C语言和OPENGL编程。
RAYTE-Laser-alignment-systems
- 由于光电准直系统的高精度、稳定性,在机械工业,自动化及机械和建筑工程领域得到广泛应用。RAYTEC GEPARD™ 激光准直仪是一款通用的高精度测量及校准系统,它能够简捷快速地完成测量任务,并实时显示测量值,同时进行被测工件的校准、微调或在线测量。测量结果直接传输到软件中,并可打印出结果。可轻松完成直线度、平行度、平面度、定位、对齐、校准、垂直度、角度、同心度、同轴度、主轴旋转中心径向跳动的测量,新型3D 型号更增加了定位点距离的测量功能,达到快速准确便捷的几何形状误差测量。 更
IVC-3D-Smart-Camera-English
- IVC-3D Smart Camera智能相机资料-IVC-3D Smart Camera Smart camera data
1
- 基于DirectSound的3D虚拟声音技术应用研究.pdf directsound 3d音频编程很好的资料-The DirectSound 3D virtual sound technology application research-based pdf directsound 3d audio programming good
3D-visualizati-
- 关于人体皮肤微血管构筑的三维可视化的论文资料,简述了三维可视化的基本理论。-Information papers on human skin microvascular architecture 3D visualization, outlining the basic theory of the three-dimensional visualization.
VRML265548865
- 非常有用的使用VRML进行三维编程的入门资料。-Very useful to use the VRML 3D programming introductory information.
Unity-3D-Game-Development
- unity游戏开发资料,范例说明文档,非常实用-unity game development information, examples, documentation, very useful
philips_3d
- 飞利浦3d处理引擎相关资料,3维处理方法,处理设备,处理效果-Philips 3d processing engine related information, three-dimensional processing methods, processing equipment, the treatment effect
Matlab-Chapter11-Chapter15
- matlab详尽学习资料,改为第11章到第15章,包括符号计算,二维图形,三维图形,图形对象和句柄和程序设计。-matlab detailed learning materials, to Chapter 11 to Chapter 15, including symbolic computation, two-dimensional graphics, 3D graphics, graphic objects and handle and program design.
naked-eye-3D
- 裸眼3D参考资料,对於光闸式与透镜式的裸眼3D技术,有详细的介绍-the reference of the naked eye 3D, it is also introduce the barrier and lenticular lens tecnology very detail.
Unity3D
- Unity3d基本学习资料,是开发3D游戏必备知识,对于刚开始接触unity3d软件的用户非常有帮助- Unity3d basic learning materials, is to develop the necessary knowledge of 3D games for just getting started with unity3d software users very helpful
3DGame
- 关于一些3D游戏开发中的文件资料,可供初学者研究和学习-Documentation on some 3D game development for beginners to study and learn
JCT3V-C0049-v2
- 关于3D编码方面的资料和文件,是关于残差变换方面的,适合初学者。-the file of 3d encode, apt for the first study
20141019
- Delphi中使用GLScene组件编写三维仿真软件, 介绍了如何构建整个系统的方法,以及典型设置,编程技巧。目前网站该类资料缺乏。-How to design 3D software for you with Delphi? It s an useful example about how to use GLScene,etc.
Earthquake matlab VC
- 介绍了地震资料极化分析基本原理, 针对其软件编制中的复杂计算及3D 图形显示问题(This paper presents the basic principle of seismic datum polariza tion analysis for the complex calculatio ns and g raphic display in software.)