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152-AES110
- Audio Engineering Society Convention Paper Presented at the 110th Convention 2001 May 12–15 Amsterdam, The Netherlands This convention paper has been reproduced from the author s advance manuscr ipt, without editing, corrections, or considera
audio-mixing-directSound
- 给出一个如何使用 Dire ct Sound 技术实现音频流的捕获并实现网络上多路声音混合的方案。该方案通过 Dir ec t-Sound 提供的缓冲机制实现了音频流的捕获, 结合网络技术和辅助缓冲技术可实现网络上多路声音的混合, 提高了音频处理 的效率和通用性。阐述了 DirectSound 的相关技术, 给出了系统的框架图及音频捕获与混音的实现方法, 提出了环形缓冲区 设计方案, 最后给出了系统优化方案。-An implementati on of audio streaming c
Game-Programming-All-In-One-(Premier-Press--2002)
- An easy one book about Direct X. Show first more about 2d programming and after shows about direct audio, direct input and finally end with some 3d programming techniques.
Audio-pIayer
- 介绍了2种建立音频播放系统的方法:DirectSound技术以及直接调用低级音频设备。该系统基于RTP/RTCP实时协议控制音媒体流的传输,采用UDP作为传输层协议,在PC机+MS Windows OS系统上,实现了音频流 媒体播放器。-Introduces two kinds of methods to establish audio playback system: DirectSound technology and direct calls to low-level audio de
ATSC_spec_A65_2013
- ATSC Digital TV Standards include digital high definition television (HDTV), standard definition television (SDTV), data broadcasting, multichannel surround-sound audio, and satellite direct-to-home broadcasting.