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AI Techniques For Game Programming (Premier Press, 2002)
- AI Techniques For Game Programming (Premier Press, 2002).rar
oreilly-gameai
- AI for Game Developers O Reilly
222
- 并行实现具有学习能力的五子棋AI算法,论文~附有伪代码~-Fivestone game
Partitions-Artificial-Intelligence---A-Systems-Ap
- This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data
AI-for-Game-Developers
- Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throu
AI-proposal-Ludo-Game
- AI proposal. It will help you to make proposal
游戏人工智能编程案例精粹
- Programming.Game.AI.by.Example.(美)Mat.Buckland.扫描版 讲解游戏开发中的AI实现 [游戏人工智能编程案例精粹].(Programming.Game.AI.by.Example).(美)Mat.Buckland.扫描版
ai
- 人工智能技术给 游戏编码开发者, Mat Buckland-AI Techniques For Game Programming , Mat Buckland
AI_game
- AI游戏引擎的介绍文档,适合游戏开发者作为参考,C++写的-Introduction document AI game engine for game developers as a reference, C++ to write
2048-AI-master
- 2048AI 2048游戏的AI 很不错 自动玩2048 90 可以取得2048 值得借鉴-2048AI 2048 game' s AI is very good automatic play 204 890 You can get 2048 worth learning
AI-Techniques-for-Game-Programming
- Excellent book on Game AI and programmign games. Given by lecturer, open source. Scanned and verified with Avast Antivirus.
chess-game-develop
- 本书非常详尽、深入地讲解了一个象棋程序AI的开发和算法,包括基本的程序结构,以及迭代算法和效率优化。对于棋类游戏的开发非常有一般性的指导意义。其理论和逻辑不仅适用于中国象棋,也适用于一切棋盘类的的游戏开发!吐血推荐!-This book is very detailed and in-depth explanation of a chess program AI development and algorithms, including the basic structure of the pr
programming-game-AI-by-example
- 游戏AI入门必备。讲述如何使游戏中的角色具有智能的技术。给出了不同的例子,用C++和Lua语言进行了说明。-Introduction to the game A. About how to make the role of the game with intelligent technology. Gives a different example using C++ and Lua language .