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MPEGver4OView
- MPEG-4是一套用于音频、视频信息的压缩编码标准,由国际标准化组织(ISO)和国际电工委员会(IEC)下属的“活动图像专家组”(Moving Picture Experts Group,即MPEG)制定,第一版在1998年10月通过,第二版在1999年12月通过。MPEG-4格式的主要用途在于网上串流及光碟分发,语音传送(视频电话),以及电视广播。-MPEG-4 is a set for audio, video compression coding standard by the Inter
mpeg2_chs
- mpeg2音频视频流编码协议标准 中文版-mpeg2 encoding audio and video streaming protocol standard Chinese version of
A-Mobile-Video-Streaming-Application-User
- Mobile video streaming, audio and video streaming,-Mobile video streaming, video streaming, audio and video streaming,
Mobile_Streaming_2009
- Mobile video streaming, audio and video streaming,-Mobile video streaming, video streaming, audio and video streaming,
Streaming-Broadcasters
- Streaming Broadcaster, Mobile video streaming, audio and video streaming,-Streaming Broadcaster, Mobile video streaming, video streaming, audio and video streaming,
Video-Streaming-a-guide-for-educational-developme
- guide video streaming, video streaming, audio and video streaming,
mediastreamer
- Mediastreamer开发手册 Mediastreamer is a library written in C that allows you to create and run audio and video streams. It is designed for any kind of voice over IP applications. It features RTP connectivity, audio codecs (Speex, iLBC, G711, GSM), vi
S3C2410streamvideo
- 基于S3C2410和流媒体的音视频采集传输系统设计实现论文,希望有所帮助。-Based on S3C2410 and capture streaming audio and video transmission system designed to achieve paper, I hope help.
2.4-Ghz-Rf-Soc-For-Wireless-Digital-Audio-Streami
- 2.4 Ghz Rf Soc For Wireless Digital Audio Streaming
audio-mixing-directSound
- 给出一个如何使用 Dire ct Sound 技术实现音频流的捕获并实现网络上多路声音混合的方案。该方案通过 Dir ec t-Sound 提供的缓冲机制实现了音频流的捕获, 结合网络技术和辅助缓冲技术可实现网络上多路声音的混合, 提高了音频处理 的效率和通用性。阐述了 DirectSound 的相关技术, 给出了系统的框架图及音频捕获与混音的实现方法, 提出了环形缓冲区 设计方案, 最后给出了系统优化方案。-An implementati on of audio streaming c
GStreamer-development-manual
- GStreamer  是一个非常强大而且通用的流媒体应用程序框架。  GStreamer所具备的很多优点来源于其框架的模块化:  GStreamer能够无缝的合并新的插件。 但是, 由于追求模块化和高效率, 使得GStreamer在整个框架上变的复杂, 也同时因为复杂度的提高, 使得开发一个新的应用程序显得不是那么的简单。 这个指南试图帮助你了解GStreamer的框架(version 0.10.3.1)以方便你在GStreamer框架的基础上做开发。 第一章
Audio-pIayer
- 介绍了2种建立音频播放系统的方法:DirectSound技术以及直接调用低级音频设备。该系统基于RTP/RTCP实时协议控制音媒体流的传输,采用UDP作为传输层协议,在PC机+MS Windows OS系统上,实现了音频流 媒体播放器。-Introduces two kinds of methods to establish audio playback system: DirectSound technology and direct calls to low-level audio de
cc8520
- 2.4 GHz RF SoC For Wireless Digital Audio Streaming(pdf)-2.4 GHz RF SoC For Wireless Digital Audio Streaming
RTSP.doc
- 实时流协议(RTSP)建立并控制一个或几个时间同步的连续流媒体,比如音频或视频.-Real Time Streaming Protocol (RTSP) establishes and controls one or several time-synchronized streams of continuous media, such as audio or video.