搜索资源列表
kookhwaAss1_rar
- 是一个简单的awt程序,呈现double buffering , 车和房子出现,上下左右运动.-It is a simple program for awt and double buffering , easy to understand design pattern.
STM32-USB
- STM32 USB 程序将BULK EP改成双缓冲机制-The STM32 USB program into a double buffering mechanism BULK EP
MFC
- 基于 MFC的绘图板程序 MFC是一个巨大的应用程序类库,而整个MFC以一个CObject类为基类,其他所有的类全部继承于它。给我们开发程序带来了方便的条件。 本程序用到了GDI(图形设备接口)来进行windows图形编程,充分利用了设备无关位图和面向对象的编程思想。本程序可以使用户完成多种功能,比如:从工具栏选择颜色,更改绘图的线条的粗细,各式各样的绘图工具,选择不同工具时鼠标光标的变化,从外界引入位图。最后还可以对任意位图进行修改,并且运用双缓冲的技术使用户在绘图过程中不
VC-draw-
- 一篇文章,介绍绘图方法,使用双缓冲技术实现无闪烁绘图-An article about drawing methods, the use of double buffering technology to achieve flicker free drawing
papers
- 一款能够在Nokia S60 3.0平台上运行的坦克大战程序,可流畅运行游戏。-The game is designed and developed using Nokia s S60_3rd_FP1_SDK software development kit as development environment, which is based on image processing, active objects, text resources and double-buffering tech
FastFrame
- fast cycle with constant redrawing the entire image in the window, as it usually happens in games. This mode is called Swing in terms of active rendering. Uses hardware double buffering through the object java.awt.image.BufferStrategy.
flicker-free-picture-redraw
- 利用了双缓冲技术在MFC对话框上进行高性能绘图,有效还解决了闪烁问题,给出了设计思路和代码实现。-Using double buffering technology in the MFC dialog box for high-performance graphics, effective also solved the flicker problem, given the design ideas and code to achieve.