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light
- DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) 在DX中,我们能创建不同类型的光,使场景看起来更真实。但要记住,DX中的光只是在近似地模拟自然界的光。在自然界中,光由光源(如灯泡)发出,然后延直线传播,直到消耗完毕或传入眼睛;光在遇到物体时会发生反射,每次反射都会有能量的消耗;实际上,光可以在物体间反射千百万次,而且光滑表面会比不光滑的表面反射更多的光。这一切如果全算进来的话,计算量是巨大的,所以,DX只是在近似地模仿。
Craftsmen-notes
- 分段线性插值法的思想精髓是, 把曲线看作若干段首尾相连的直线 段;根据每段直线的斜率来求算该线段所在区段内的数据值。相邻两 个线段的接点称为标定点。由下图可知,当标定点选择合理时,计算 结果可以非常接近实际值。 -The spirit and essence of the piece-wise linear interpolation curve as several segments of the end-to-end straight-line segment calc
gggbh
- 该函数用来计算任意函数的一阶偏导数(数值方法),验证可用,直线阵采用切比学夫加权控制主旁瓣比。- This function is used to calculate the arbitrary function of the first order partial derivative (numerical methods), Verification is available, Linear array using cut than learning laid upon the right
fun-V6.3
- 混沌的判断指标Lyapunov指数计算,直线阵采用切比学夫加权控制主旁瓣比,ICA(主分量分析)算法和程序。- Chaos indicator for Lyapunov index calculation, Linear array using cut than learning laid upon the right control of the main sidelobe ratio, ICA (Principal Component Analysis) algorithm and proc
xbdby
- 已经调试成功.内含m文件,可直接运行,直线阵采用切比学夫加权控制主旁瓣比,包括四元数的各种计算。- Has been successful debugging. M contains files can be directly run, Linear array using cut than learning laid upon the right control of the main sidelobe ratio, Including quaternion various calculati
srjcy
- 直线阵采用切比学夫加权控制主旁瓣比,包括四元数的各种计算,外文资料里面的源代码。- Linear array using cut than learning laid upon the right control of the main sidelobe ratio, Including quaternion various calculations, Foreign materials inside the source code.