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DirectXandOpenGLanimationrecording
- DirectX和OpenGL动画的录制。本文介绍了两个可分别用于录制DirectX和OpenGL渲染动画的类。简介在游戏和仿真领域,为实现离线应用,有时候需要将已经渲染好的内容录制下来。特别是在实际渲染过程非常复杂、重新渲染需要大量时间的时候,这种需求更为迫切。比如游戏中的过场动画,就必须将事先渲染好的动画录制-DirectX and OpenGL animation recording. This article describes the two can be used to record
tree
- opengl tree animation
Accelerating-Depth-Image-Based-Rendering-using-GP
- In this paper, we propose a practical method for hardware- accelerated rendering of the depth image-based representation (DIBR) object, which is defined in MPEG-4 Animation Framework eXtension (AFX). The proposed method overcomes the drawbacks
OpenGL
- OpenGL全面系统地介绍了进行OpenGL编程所需的基础知识, 如三维基本图元的绘制、坐标变换、颜色、光照、纹理映射、动画和用户交互技术等。-OpenGL( Open Graphics Library)A comprehensive and systematic introduction to the basic knowledge of OpenGL programming, such as the rendering of three-dimensional basic elements,