搜索资源列表
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
TwoWork
- 1\\直线段的裁剪算法Cohen-Sutherland 2\\二次、三次Bezier曲线,二次、三次均匀B样条曲线(过首末顶点)(不会抖动)-1 \\ line of the cutting algorithm Cohen-Sutherland 2 \\ Second, Bezier curves, second, third uniform B-spline curves (after the end of the first peak) (no jitter)
CubicBSpline
- 生成三次均匀B样条的曲线,可交互的改变关键点的位置,生成新的B样条-Third Generation uniform B-spline curves, interactive key change the location, the new generation of B-Spline
Bezier_CutLIne
- 直线段的裁剪和绘制,1、自由曲线包括:二次、三次Bezier曲线,二次、三次均匀B样条曲线; 2、Bezier曲线的实现算法要求选用细分算法; 3、均匀B样条曲线过控制多边形的首末顶点; 4、利用B样条曲线的局部控制性来动态修改曲线形状; 5、界面设计友好、几何直观。 裁剪算法选用Cohen-Sutherland算法; -straight of the cutting and painting, a free curve include : second, third B
Bezier_curve
- 1、自由曲线包括:二次、三次、N次Bezier曲线,二次、三次均匀B样条曲线; 2、Bezier曲线的实现算法要求选用细分算法; 3、均匀B样条曲线过控制多边形的首末顶点; 4、利用B样条曲线的局部控制性来动态修改曲线形状; 5、界面设计友好、几何直观。
44757463
- 丰富的图形类型(直线,平行四边形,矩形,多边形,圆角矩形,圆,椭圆,二次均匀B样条曲线,三次参数样条曲线,贝齐埃曲线) 丰富的图形操作(属性设置,拖动,放大/缩小,删除,拷贝,旋转,图形切割,图形填充,编辑等)软件通用功能(撤消/恢复,打印,文件操作)架构较好,欢迎试用!-rich graphics types (linear, parallelogram, rectangle, polygon, rounded rectangle, circle, oval, secondary u
nurbs123
- 三次非均匀B样条曲线,根据已知点画出一次,二次,三次的B样条曲线-three non-uniform B-spline curves, according to a known point draw, second, third B-spline curves
498q
- vc开发丰富的图形类型(直线,平行四边形,矩形,多边形,圆角矩形,圆,椭圆,二次均匀B样条曲线,三次参数样条曲线,贝齐埃曲线) 丰富的图形操作(属性设置,拖动,放大/缩小,删除,拷贝,旋转,图形切割,图形填充,编辑等) 软件通用功能(撤消/恢复,打印,文件操作-vc development of rich graphical type (straight, parallelogram, rectangle, polygon, rounded rectangle, round,
bspline1
- 绘制一条与控制多边形相切的三次均匀b样条曲线。-A degree-3 uniform b spline curve, it is tangent to its control polygon.
B-spline
- 在c++builder中利用追赶法生成三次均匀B样条曲线。-b-spline by chasing method
Quxians1
- 均匀三次b样条曲线,可以拖动点来改变曲线,不过可操作性较低-Cubic b-spline curve
gridfit
- 准均匀三次B样条曲线曲面的多分辨率显示及编辑程序。能够实现随机生成指定次数的准均匀三次B样条曲线和曲面,-Quasi-uniform cubic B-spline curves and surfaces of the multi-resolution display and editing program. Randomly generated to achieve a specified number of quasi-uniform cubic B-spline curves and sur
B-spline
- 画三次B样条曲线,实现B样条曲线的VC++画图,三次非均匀B样条曲线-B spline
迭代
- 三次非均匀b样条的绘制,以及三次非均匀B样条基函数的确定(Three non-uniform B spline plots and the determination of three non-uniform B spline basis functions)
均匀三次B样条
- 三次均匀B样条,一阶导数,二阶导数程序的matlab程序,三个文件独立分开(Three uniform B splines, first derivative, two derivative procedures)
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
CBI_1
- 均匀三次B样条曲线插值,给定若干点求出曲线(Uniform three times B spline curve interpolation, given a number of points to find the curve)
myselfB
- 通过四重节点办法算出控制点坐标,根据控制点拟合通过型值点的3次B样条曲线(The coordinate of control points is calculated by four nodes method, and the 3 B spline curve of the control point is fitted through the value point of the type)
B-spline
- 均匀三次B样条曲线插值,定义插值函数,B样条拟合三维曲面(Interpolation of B spline curves)
二、三次均匀B样条曲线
- 根据输入点坐标画出二次或三次均匀B样条曲线(According to the input point coordinates, draw two or three uniform B spline curves.)