搜索资源列表
ResearchBezier
- 在VC中研究和设计双三次B样条曲面,利用VC面向对象具有可视化的特点,选择适当的空间控制点来调整三次B样条曲面的形状-in VC research and the design of bicubic B-spline surface, the use of object-oriented VC with the visual characteristics, selection of appropriate space control point adjustment cubic B-splin
Beziercurve
- 三次B样条曲面的生成方法,基于离散点的网格化过程。
shiyan6-B 计算机图形学实验6 常用曲面和曲线的生成算法
- 计算机图形学实验6 常用曲面和曲线的生成算法 包括(三次B样条曲线算法)-Computer Graphics Lab 6 common surfaces and curves, including generating algorithm (cubic B-spline algorithm)
bezier
- 双三次B样条曲面算法,OpenGL编程,计算机图形学-Bicubic B-spline surface algorithm
SurfCreat
- 根据给定的数据点阵,自动自成三次B样条曲面。可一次生成多张曲面。有源代码和执行文件。-According to the given data matrix, automatic self-cubic B-spline surfaces into. Can generate more than one surface. Source code and executable files.
bicubicBcurvecode
- 双三次B样条曲面源代码,是学习B样条编程的好程序-Bicubic B-spline surface source code, is to learn from a good B-spline programming procedures
bicubicHermiteBsplinecode
- 双三次B样条曲面的拟合程序,有助于进一步了解B样条曲线-Bicubic B-spline surface fitting process, help to further understanding of B-spline curve
B_SplineWavelet
- 准均匀三次B样条曲线曲面的多分辨率显示及编辑程序。能够实现随机生成指定次数的准均匀三次B样条曲线和曲面,并能显示其在不同分辨率层次下的曲面及细节部分,且可实现在不同层次下修改曲面及细节以达到曲面编辑的效果。-Quasi-uniform cubic B-spline curves and surfaces of the multi-resolution display and editing program. To achieve the specified number of randomly
P2D
- 25个控制点的双三次B样条曲面算法 C++ MFC 源码-25 control points of the bi-cubic B-spline surface algorithm for C++ MFC source
gridfit
- 准均匀三次B样条曲线曲面的多分辨率显示及编辑程序。能够实现随机生成指定次数的准均匀三次B样条曲线和曲面,-Quasi-uniform cubic B-spline curves and surfaces of the multi-resolution display and editing program. Randomly generated to achieve a specified number of quasi-uniform cubic B-spline curves and sur
Catmull-Clark-
- 设P(m,n)是初始控制点列,即原曲面的点(m行n列)。Q(m,n)是一次细分后得到的曲面的控制节点。 此函数采用Catmull-Clark细分曲面算法,对双三次B样条曲面细分,即m=n=4。 利用我们在13章第四节学过的知识,有公式MQM =SMPM S ,其中M,S可由课件知 构造初始控制点列(p1,p2),其中p1是P的行坐标,p2是P的列坐标 -Let P (m, n) is the initial control point of the column, i.e. th
BSpline
- B样条曲线的7个控制点的双三次B样条曲面算法-Seven control points of bicubic B-spline surface algorithm
CG_Bezier_B
- 双三次Bezier曲面和双三次B样条曲面的绘制 分别按键F1F2-Bicubic Bezier surfaces and bicubic B-spline surface mapping
B-qumian
- 根据B样条曲面的生成算法,根据给定点,生成双三次B样条曲面的网格图形。-Generation algorithm based on B-spline surfaces, according to a given point, to generate a grid pattern bicubic B-spline surfaces.
Bi-cubic-B-spline-surfaces
- 双三次B样条曲面案例的OpenGL编程,可绘制出曲面以及多边形-Bi-cubic B-spline surface case OpenGL programming, surfaces and polygons can be drawn out
B-SPACE
- 准均匀B样条曲面\非均匀三次B样条Riesenfeld方法源程序代码-Quasi-uniform B-spline surfaces \ non-uniform cubic B-spline Riesenfeld method source code
b-spline-surface
- 改程序实现了25个控制点的双三次B样条曲面算法-The app 25 points of control are realized three b-spline surface is presented
dual-three-B-spline-surfaces
- 实现双三次B样条曲面,计算机图形学的内容,利用VC++6.0实现。- Realization of dual three B spline surface, the contents of the computer graphics, the use of VC++6.0 to achieve.
three-B-spline-surfaces
- 计算机图形学中的利用B样条曲线实现的三次B样条曲面。-In computer graphics, the use of B spline curves to achieve the three B spline surface.
B-spline
- 均匀三次B样条曲线插值,定义插值函数,B样条拟合三维曲面(Interpolation of B spline curves)