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tx10017
- 三角形逼近球体演示 原理:先用正三角形逼近绘出20面体,然后递归分割,把每个面分割为4个三角形(递归次数可定),此以来逼近球体。-spherical approximation triangle demonstration tenets : first approximation using regular triangle charted 20 Verses, and then recursive segmentation, each side of the divided four t
qiuti
- 利用二十面体逼近球体的方法,不断的产生新的三角形,其中depth表示二十面体中的每个三角形要进行多少次的四等分。-use icosahe spherical approximation method, and constantly create new to the triangle. which said the 20-depth body of each triangle to the number of occasions in the four sub.
DrawSphere
- 采用三角形逐次逼近法绘制球体,可在此基础上贴纹理
LodGeoshpere
- 该程序实现了一个LOD编程实例,根据视点与对象的距离,以不同的网格数来绘制球体,程序中球体表面是通过若干三角形来逼近的。-The program implements a LOD programming examples, according to the distance between the target point of view and in different grid to draw a number of spheres, spherical surface is the pro