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第六章 寻路算法演示
- 第六章 寻路算法演示.rar 谢谢大家支持!好书大家要共享- Sixth chapter seeks the road algorithm demonstration rar to thank everybody support! Good book everybody must share
A星寻路算法例程
- A星寻路算法,有算法步骤详解,及一个小例子,可将寻路结果打印在控制台
AStarPath_Ex.8个方向的Astart寻路算法
- 8个方向的Astart寻路算法,在原来代码基础改动,8 direction Astart pathfinding algorithm, changes in the original code base
UAStar.rar
- 这是对A*寻路算法的一个封装.使用非常简单:1.指定寻路区域的大小(网格) 2.指定哪些节点是障碍物 3.给定出发节点点和目标节点, 寻路! 将返回最短路径. 另外, 还可以设定遇到障碍物时只能绕着障碍物的角走,This is a routing algorithm A* a package. The use of very simple: 1. Specified routing region size (grid) 2. Specify which node is the barrier 3
ClassAstar
- C++实现的A*寻路算法,找的好辛苦,源代码-C++ to achieve the A* Algorithm for Route, a good hard look for the source code ~ ~ ~
QQ_LianLianKan
- 仿QQ连连看单机版源码放出(附完整开发文档)。 本程序是使用著名的开源2D图形加速引擎HGE开发。 文档拥有详尽注释,包括每个文件的每个类、函数和变量。包括寻路算法等。 素材(纹理、音效)都是QQ连连看里的,仅供大家学习用。 附:右边栏的道具重列和提示可以无限次使用。-QQ Lianliankan stand-alone imitation source release (with full developer documentation). This procedure is
ASTAR
- 最经典的A星寻路算法,自己写的,感觉很好!-A classic stars routing algorithm, wrote it myself, I feel good!
bluem2
- BLUE M2 寻路算法 仿照传奇外传 -BLUE M2 routing algorithm modeled on the legendary BLUE M2 rumor routing algorithm modeled on the legendary rumor
Cinematic
- dx做的寻路算法,值得借鉴.可用于图形图像项目包括游戏-a alghgrim of pathing ,worthing have a study。can used in graphic or image project including game .
m2m_searchingPash
- m2m寻路算法~ 寻路效率最高的算法,能够实现效率较高的寻路-m2m Algorithm for Route ~ find the most efficient path algorithm, to achieve more efficient pathfinding
AStar
- 目前最好的A*寻路算法-Currently the best A* pathfinding algorithm. . . . . . . . .
improveAStar
- 对A*算法加以更改。。。更好的寻路算法-On the A* algorithm is to change it. . . A better way-finding algorithm. . .
LLK
- 连连看游戏设计,最短路径的寻找,判断两个图形是否可消,怎样优化寻路算法。-Lianliankan game design, to find the shortest path to determine whether the two graphic consumption and how to optimize the way-finding algorithm.
FindRound
- 一个游戏内NPC寻路的演示,通过最简单的方法来演示寻路算法。-An in-game NPC pathfinding demo, through the most simple way to demonstrate the way-finding algorithm.
FindPathIdea
- 寻路算法新思维,一种新的AI寻路方式——矢量寻路算法。-Algorithm for Route new thinking, a new kind of AI pathfinding way- Vector Routing Algorithms.
maze
- 自动生成迷宫,以及动态演示寻路算法,寓教于乐-Maze and dynamic display generation algorithm find its way, entertaining
AStarAlgorithmAndSourceCode
- 《A星寻路算法初探》中文及英文版,及其配套源代码-" A Star Algorithm for Route of" Chinese and English, and supporting source code
Fun
- 游戏中的一个通用按钮框架和a*寻路算法。为目前在我的游戏中测试使用的-Games in a common framework and a* button wayfinding algorithm. In my game for the current test used
a星寻路
- 简单的2d游戏a星寻路算法 有实例地图文件 可以加密(The simple 2D game a star path finding algorithm has an instance map file to encrypt)
A 寻路算法具体过程及实现
- A*寻路算法具体过程及实现,A*算法广泛应用于寻路和图的遍历,是对Dijkstra算法的一种扩展,是一种高效的搜索算法。(The concrete process and Realization of the path finding algorithm A*.A* algorithm is widely applied to traversal of wayfinding and graph. It is an extension of Dijkstra algorithm and an ef