搜索资源列表
A算法源代码
- A*算法是,最经典的寻路算法,广泛用于游戏人工智能领域。-A * algorithm is the most classic Routing algorithm, widely used in the field of artificial intelligence game.
A星寻路算法例程
- A星寻路算法,有算法步骤详解,及一个小例子,可将寻路结果打印在控制台
Delphi经典寻路酸法
- 主要是与A*寻路算法相关的代码,看到网上有不少类似代码,不过Delphi版的太少了,几乎找不到,这个代码也是从网上找的,除错并汉化,提供给朋友们。这里简要说一下A*算法:它与最好优先算法的原理类似,只是最好优先算法在路经上给出了节点的代价
UAStar.rar
- 这是对A*寻路算法的一个封装.使用非常简单:1.指定寻路区域的大小(网格) 2.指定哪些节点是障碍物 3.给定出发节点点和目标节点, 寻路! 将返回最短路径. 另外, 还可以设定遇到障碍物时只能绕着障碍物的角走,This is a routing algorithm A* a package. The use of very simple: 1. Specified routing region size (grid) 2. Specify which node is the barrier 3
PathSearch
- 用C语言实现的A*算法,程序能实现机器人在地图上的自动寻路-Implemented using C language A* algorithm, the program can achieve the robot automatically find its way on the map
AStarDll A星路径搜索(采用二叉堆)
- 算法简述:A星路径搜索(采用二叉堆),最短路径寻路算法-Algorithm Descr iption: A star path search (using the binary heap), the shortest path Algorithm for Route
A-star A星寻路演示程序
- A星寻路演示程序,A*寻路算法在AStar.h中,使用的节点为Map.h中的Node Map类中NodeMap为节点图,寻路时只传节点地址-A Star pathfinding demo, A* pathfinding algorithm in AStar.h, the use of the nodes in the Node Map Map.h NodeMap class for the node graph, find its way only passing node address
ClassAstar
- C++实现的A*寻路算法,找的好辛苦,源代码-C++ to achieve the A* Algorithm for Route, a good hard look for the source code ~ ~ ~
Maze
- 神奇的迷宫小游戏,包含有迷宫自动生成的算法,实现了“左手摸墙”算法,深度优先,广度优先搜索算法,以自动寻路。-Magic maze game maze includes automatic generation algorithm, to achieve a " left hand touching the wall" algorithm, depth first, breadth-first search algorithm to automatically find its
sdl_astar_pathfind
- A*寻路算法, 源代码中使用的SDL库,可以到http://www.libsdl.org/或者VC知识库网站工具栏目www.vckbase.com/tools下载。-A* Routing algorithms, source code used in the SDL libraries, or can http://www.libsdl.org/ VC Knowledge Base site columns www.vckbase.com tools/tools download.
AStar
- 模式识别中的寻路算法:A星算法的实现及简单应用-Pattern Recognition routing algorithm: A Star algorithm and a simple application
01Matthews
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第一个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the first example, very useful.
ASTAR
- 最经典的A星寻路算法,自己写的,感觉很好!-A classic stars routing algorithm, wrote it myself, I feel good!
improveAStar
- 对A*算法加以更改。。。更好的寻路算法-On the A* algorithm is to change it. . . A better way-finding algorithm. . .
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
A
- 本文件为C语言编写,A星寻路算法,自动寻找最优路径-This document is written in C, A Star pathfinding algorithm, automatically find the optimal path. .
a星寻路
- 简单的2d游戏a星寻路算法 有实例地图文件 可以加密(The simple 2D game a star path finding algorithm has an instance map file to encrypt)
A 寻路算法具体过程及实现
- A*寻路算法具体过程及实现,A*算法广泛应用于寻路和图的遍历,是对Dijkstra算法的一种扩展,是一种高效的搜索算法。(The concrete process and Realization of the path finding algorithm A*.A* algorithm is widely applied to traversal of wayfinding and graph. It is an extension of Dijkstra algorithm and an ef
A Pathfinding Project Pro
- 简易A*算法寻路插件,U3d工程师必备,内附一例子(Simple A* algorithm path finding plug-in, U3d Engineer,In the case of an example)
A星算法自寻路
- A星算法自寻路的C及C++实现,并在窗口中实现路径的起点、终点、障碍,最后显示路径。(C and C++ implementation of self routing of A star algorithm)