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DSP6000 ARM实现嵌入式网络摄像机的原理图及PCB
- DSP6000 ARM实现嵌入式网络摄像机的原理图及PCB-DSP6000 ARM Embedded Network cameras schematics and PCB
DSP6000+ARM实现嵌入式网络摄像机的原理图及PCB
- DSP6000+ARM实现嵌入式网络摄像机的原理图及PCB-DSP6000 ARM Embedded Network cameras schematics and PCB
TOOLBOX_calib
- 基于matlab软件,实现双目视觉原理的摄像机标定,能根据各视场图像求内、外部参数。gui界面
sx
- 松下摄像机交流适配器电路原理图 松下摄像机交流适配器电路原理图
微型摄像机俄语版
- 介绍了一款黑白摄像机的原理和结构
TI DM365 IP摄像机全套方案,包括源代码
- TI DM365 IP摄像机全套方案,包括源代码,原理图和PCB图,可用于IP摄像机的直接生产,也可用于重要参考.-TI DM365 IP Camera full program, including source code, schematics and PCB can be used for direct production of IP cameras can also be used for important information.
SS11RMcircuit.SONY监控摄像机SS-11RM(CXD3142)方案原理图
- SONY监控摄像机SS-11RM(CXD3142)方案原理图,SONY surveillance cameras SS-11RM (CXD3142) Schematic diagram of the program
biaoding.rar
- 关于摄像机标定的原理 三维重构 主动视觉摄像机标定方法,Camra location
SONY-camcorder-schematics
- SONY 摄像机原理图,可供维修及设计参考-SONY camcorder schematics, reference for maintenance and design
Lecture2
- 畸变校正讲义 讲述摄像机成像原理 把几种典型的等效模型详细概述-Lecture about the camera distortion correction to several typical imaging principles detailed overview of the equivalent model
AVG
- 基于双目视觉的AVG导航技术研究 AGV的视觉导航系统 针孔摄像机成像原理-Binocular vision-based navigation technology AVG
pic_video_doc
- 从最基本的彩色三要素rgb,彩色电视制式pal到视频压缩技术mpeg 1/2/4,从视频处理设备编解码器,摄像机到云台,逐步详细论述了图像及视频应用方面的技术原理。 -From the most basic three elements of color rgb, color television standard video compression technology pal to mpeg 1/2/4, video processing equipment from the codec
white_balance_arth
- white balance 利用三基色原理正确地调整摄像机的白平衡,是逼真还原彩色画面的关键 并根据三基色原理 给出了几种实现理想彩色画面的方法-trichromatic white balance using the principle of the right to adjust the camera' s white balance is the real key to restore the color screen and in accordance with the p
6217890691001332931776
- 电视图像的采集与重现,摄像机、显示器的原理。-TV image capture and reproduce, cameras, monitors principle.
MX27_IP_camera
- 飞思卡尔的imx27开发原理图,可用于网络摄像机、视频服务器等领域-Freescale imx27 development diagram, can be used for network cameras, video servers and other fields
School_Code_3D_games_openGL
- 采用循序渐进的方法,从建立OpenGL图形环境入手,讲解3D基本图形、构图原理;从引入摄像机,建立天空、山地、树木,到3D模型使用和3D动画的显示;完整地展示了游戏的编写过程。 -Adopting a gradual approach, starting from the establishment of OpenGL graphics environment to explain the basic 3D graphics, composition theory from the int
attiny13---cd4052
- 使用attiny13定时器进行10小时长时间定时,程序原用于摄像机遥控器特定按键定时通断控制,attiny13控制模拟开关CD4052,源程序有详细说明,附电路原理图截图。调试通过。-10-hour timer with attiny13 long time, the program of the original remote control for camera buttons specific time-off control, attiny13 control analog switch
BB2-principle
- BumbleBee2摄像机的原理以及介绍。详细的说明了BumbleBee2的成像,立体标定等的方法。-the principle of BumbleBee2 camera
camera
- 现在网络摄像机的普及,介绍了网络摄像机的一些特点,以及工作原理-The popularity of network cameras, some of the features of the network camera, and works