搜索资源列表
实现三维视图绘制与消隐技术
- 通过vc实现三维视图的绘制和消隐技术, 包括三维视图的绘制及相应绘图数据的组织-through vc 3D Drawing View and blanking technology, including three-dimensional mapping of view and corresponding graphics data organization
利用OpenGL进行CAD三维图形消隐处理
- 利用OpenGL进行CAD三维图形消隐处理-use OpenGL for 3D CAD graphics processing blanking
旋转的三菱锥-未做消隐处理
- 用DirectX 3D编程,未做消隐处理-using DirectX 3D programming, processing done blanking
图形消隐
- 图形消隐的生成算法-graphics blanking the Algorithm
消隐理论
- 各种消隐理论介绍-various theories introduced blanking
球体的自消隐及光照效果
- 球体的自消隐及光照效果
使用Z-Buffer算法进行动态面消隐
- 请使用Z-Buffer算法对图9-17所示的球进行动态面消隐,消隐效果如图9-37的黄色球所示。,Please use the Z-Buffer algorithm on the ball as shown in Figure 9-17 Dynamic surface blanking, blanking the effect of the yellow ball in Figure 9-37 below.
CGproject
- 用c++实现了zbuffer的消隐算法。这是计算机图形学中最经典的一个算法。-Using c++ implements zbuffer the blanking algorithm. This is the classic computer graphics an algorithm.
ZBuffer
- ZBuffer的消隐算法,在VC6.0上实现,是学习掌握ZBuffer算法的较好的辅助工具。可以加深对该算法的理解。-ZBuffer the blanking algorithm implementation in VC6.0 on, are learning to master a better algorithm ZBuffer aids. Can deepen the understanding of the algorithm.
Computer_Graphics
- 计算机图形学原理及算法教程(Visual+C++版),包含三维变换、实时动画、图形裁剪、消隐、图形相交—相切、真实感图形学、帧动画等源码。-Computer Graphics Principle and Algorithm Tutorial (Visual+ C++ Version), including three-dimensional transformation, real-time animation, graphics, cutting, blanking, graphics int
3dhide
- 一个实现消隐的例子-An example of the realization of blanking
slh
- 包含了计算机图形学最基本的内容,如图形变换、消隐、真实感等。-Contains the contents of the most fundamental computer graphics, such as graphics transform, blanking, and so realistic.
lifangtidongtai
- 屏幕中心绘制立方体,使用画家隐面算法进行动态消隐。-Screen center cube mapping, the use of artists dynamic implicit surface algorithm blanking.
028991-01
- 计算机图形学(computer graphics, CG)是研究如何利用计算机算法来生成、处理和显示图形的一门学科,主要的算法原理包括基于光栅扫描显示器的基本图形的扫描转换原理;基于齐次坐标的二维、三维变换矩阵的几何变换原理;基于几何造型的自由曲线、曲面的生成原理;基于分形几何学的分数维造型原理;基于像空间和物空间的三维实体动态消隐原理;基于颜色模型、光照模型和纹理映射技术的真实感图形显示原理。-Computer Graphics (computer graphics, CG) is to st
23825784PolygonCollision_OGL
- 主要是消隐的实现,相当有用,很不错的,赶快下吧-Blanking is mainly the realization of very useful, very good, as soon as possible, are you
xiaoyin
- 非常好的消隐的源代码,能够给大家带来很多帮助快下载吧-Very good blanking of the source code, can bring a lot of help to you faster download it
Gouraud
- 转动的彩色立方体(1~2人)谭飞、吴颖颖 1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转; 2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用; 3) 采用消隐算法,体现立方体表面的遮挡关系; 4) 具有较好的动画效果,消除闪烁现象; 5) 不可以采用OpenGL中的函数。 -Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensi
图像消隐
- 实现图像消隐,可以用来参考学习,希望对你有所帮助。(Realize image hidden, can be used to refer to study, I hope to help you.)
35-数码管消隐
- 35-数码管消隐(35- digital tube blanking)
36-数码管递加递减带消隐
- 36-数码管递加递减带消隐(36- digital tube with increasing decreasing blanking)