搜索资源列表
Animation1.4.1.2
- 布料模拟的程序,参考较多近期论文,实现的模型基于弹簧——质点模型,实现效果不错-cloth simulation procedures, more recent reference papers, the model based on spring -- particle model, achieving good results
Meshless_SPH
- 使用fortran编写的无网格(光滑质点流体动力学)SPH算法-using FORTRAN prepared by the non-grid (smooth particle hydrodynamics) SPH algorithm
springtest-src-02-10-05
- 一个基于弹簧质点模型的服装仿真源代码。是学习服装仿真的学习好资料-a spring-mass model based on the clothing simulation source code. Learning clothing simulation study data
ClothSim
- 实现Java 3D环境下基于质点-弹簧模型的柔体模拟,并以三维动画的形式逼真地表现出来-Java 3D environment based on the particle-spring model of flexible body simulation, and 3D animation in the form vividly demonstrated
zhuizhu
- 利用java,对两个质点进行追逐的问题进行完整编写。-use java, the particles were chased two issues of integrity prepared.
Ragdoll
- 基于碰撞物理学的偶人动画,展示了一个可怜的角色被抛到空中的碰撞过程。碰撞到物体后根据自身的质点弹簧系统计算运动状态。-on collision physics program is animation, displaying a poor role was thrown into the air collision course. After the collision of objects based on their mass spring system to calculate the m
mass_spring
- 这是我收集到关于质点弹簧模型的所有论文,希望能对做这方面论文的朋友们有用!
Garment
- 一个绳子的三维仿真,用VC++和OpenGL写成使用了质点-弹簧模型。
zairuzhidiandandao
- 用来计算航天器再入质点弹道,其中包括插值算法,龙格库塔法以及大气模型
旗子在风中飘
- 运用opengl写的三个旗子在风中飘的程序,运用质点弹簧原理
flashstudy
- 机械波演示,质点振动方向与波的传播方向垂直。-Mechanical wave demonstration, particle vibration direction perpendicular to the direction of wave propagation.
SoftBody
- unity3d游戏开发引擎 软体的弹簧质点模型实现-softbody unity3d physics engine
parallel-SPH-0.1.tar
- 光滑质点无网格法SPH并行计算程序,一种新型算法-Smooth particle meshless method SPH parallel computing procedures, a new type of algorithm
fast_way
- 数学实验中的最速落径问题 A,B是不在一条铅垂线上的两点,在链接A,B两点的所有光滑曲线中,找出一条曲线,使得初速度为零的质点,在重力的作用下,自A点下滑到B点所需的时间最短 -Mathematical experiment steepest drop Path problems A, B is not a vertical line of two points, the link A, B two points in all the smooth curve, to find a cu
pointsystem
- 运用opengl实现的质点系统,能显示很多种相关操作,是学习opengl的良好源码-Achieved using opengl particle system that can display a variety of related operations, is a good source to learn opengl
Cloth-Simulation
- 一个模拟布料的程序,布料的模拟采用质点弹簧模型-Procedures for a simulated fabric, fabric simulation using mass spring model
质点滤波源代码
- 利用剩余采样等多种采样方法来实现一个质点滤波例子的仿真,同时给出仿真的图像
particleSystem
- OpenGL为API的质点系统,有模拟的重力场、向心力场还有个火焰模型。并且又风力场的接口,希望有人可以完善(OpenGL is a particle system of API, with simulated gravity field, centripetal force field, and a flame model. And the wind field interface, I hope someone can improve)
SPM
- SPM(Smart Preprocess for Meshfree )是C++和OpenGL开发的一套针对无网格物质点法的前处理程序,几何模型和三维质点划分完全使用鼠标输入,为物质点法的研究提供一个有效的前处理平台。直接解压缩包可以直接运行SPM.EXE 主程序,使用File->Open Project 打开里面包含两个三维前处理示例文件(ExplosiveSteel.spm和Peneration.spm)(Smart Preprocess for Meshfree)
mpm
- 物质点法c语言程序,可实现三维泰勒杆问题的仿真分析。(Material point method C language program)