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Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP
opengl_bsp
- 用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm,
BSP场景分割
- 一个很详细的二叉树场景分割源码~
Three-dimensionalBoolean-operations
- 研究了三角形表面模型的布尔运算。传统的CSG 算法是基于基本实体的布尔运算进行的,对于由三角形或多边形描述的表面模 型的复杂模型运算则十分困难。通过构建模型的BSP 树,利用BSP 树的空间分割能力,把参与运算的模型分割成两部分,然后,根据交、并、差 各种布尔运算,组合分割后的结果,实现了不规则三维模型的布尔运算-Researched on Boolean Operation of triangle facial model. Traditional CSG algorithm base
03.LightMap
- BSP地形系统和光照贴图的技术详解,在3D游戏中非常有用-BSP terrain mapping system and illumination techniques detailed in the 3D game is very useful
GenEdit_Classic_058_Source
- 3D游戏场景编辑器,基于BSP技术,完整,可编译-3D game scene editor, based on the BSP technology, integrity, and can be compiled
rmapc.v0.4
- 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
HalfLifeGame
- A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering
Collision_Detection
- 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
BSPBible
- 3D引擎优化必备之二叉空间分割经典著作-BSP Bible-BSP Bible
BSP
- 经典BSP教程,对BSP场景管理技术的详细介绍,翻译自Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering-Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering
3D-Engineer
- 这是一份关于场景管理的文档,对BSP、Octree和LOD讲述的很详细,值得一看!-This is a document on the management of the scene, about BSP, Octree and LOD is very detailed and worth a visit!