搜索资源列表
A星寻路算法例程
- A星寻路算法,有算法步骤详解,及一个小例子,可将寻路结果打印在控制台
Delphi经典寻路酸法
- 主要是与A*寻路算法相关的代码,看到网上有不少类似代码,不过Delphi版的太少了,几乎找不到,这个代码也是从网上找的,除错并汉化,提供给朋友们。这里简要说一下A*算法:它与最好优先算法的原理类似,只是最好优先算法在路经上给出了节点的代价
UAStar.rar
- 这是对A*寻路算法的一个封装.使用非常简单:1.指定寻路区域的大小(网格) 2.指定哪些节点是障碍物 3.给定出发节点点和目标节点, 寻路! 将返回最短路径. 另外, 还可以设定遇到障碍物时只能绕着障碍物的角走,This is a routing algorithm A* a package. The use of very simple: 1. Specified routing region size (grid) 2. Specify which node is the barrier 3
A-star A星寻路演示程序
- A星寻路演示程序,A*寻路算法在AStar.h中,使用的节点为Map.h中的Node Map类中NodeMap为节点图,寻路时只传节点地址-A Star pathfinding demo, A* pathfinding algorithm in AStar.h, the use of the nodes in the Node Map Map.h NodeMap class for the node graph, find its way only passing node address
ClassAstar
- C++实现的A*寻路算法,找的好辛苦,源代码-C++ to achieve the A* Algorithm for Route, a good hard look for the source code ~ ~ ~
sdl_astar_pathfind
- A*寻路算法, 源代码中使用的SDL库,可以到http://www.libsdl.org/或者VC知识库网站工具栏目www.vckbase.com/tools下载。-A* Routing algorithms, source code used in the SDL libraries, or can http://www.libsdl.org/ VC Knowledge Base site columns www.vckbase.com tools/tools download.
01Matthews
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第一个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the first example, very useful.
ASTAR
- 最经典的A星寻路算法,自己写的,感觉很好!-A classic stars routing algorithm, wrote it myself, I feel good!
Cinematic
- dx做的寻路算法,值得借鉴.可用于图形图像项目包括游戏-a alghgrim of pathing ,worthing have a study。can used in graphic or image project including game .
AStar
- 目前最好的A*寻路算法-Currently the best A* pathfinding algorithm. . . . . . . . .
improveAStar
- 对A*算法加以更改。。。更好的寻路算法-On the A* algorithm is to change it. . . A better way-finding algorithm. . .
FindPathIdea
- 寻路算法新思维,一种新的AI寻路方式——矢量寻路算法。-Algorithm for Route new thinking, a new kind of AI pathfinding way- Vector Routing Algorithms.
AStarAlgorithmAndSourceCode
- 《A星寻路算法初探》中文及英文版,及其配套源代码-" A Star Algorithm for Route of" Chinese and English, and supporting source code
Fun
- 游戏中的一个通用按钮框架和a*寻路算法。为目前在我的游戏中测试使用的-Games in a common framework and a* button wayfinding algorithm. In my game for the current test used
A
- 本文件为C语言编写,A星寻路算法,自动寻找最优路径-This document is written in C, A Star pathfinding algorithm, automatically find the optimal path. .
walk
- actionscr ipt 3.0 2D 游戏中的A* 寻路算法实例代码.-as 3.0 A* find path
A_Star
- 简单的寻路算法,从一点经过障碍物到达另一点的最短路径(A simple pathfinding algorithm; the shortest path from one point through another to another)
A星寻路
- 游戏中人物运动轨迹计算,采用A*寻路算法(A* trajectory finding algorithm is used to calculate the trajectory of the characters in the game)
a星寻路
- 简单的2d游戏a星寻路算法 有实例地图文件 可以加密(The simple 2D game a star path finding algorithm has an instance map file to encrypt)
A 寻路算法具体过程及实现
- A*寻路算法具体过程及实现,A*算法广泛应用于寻路和图的遍历,是对Dijkstra算法的一种扩展,是一种高效的搜索算法。(The concrete process and Realization of the path finding algorithm A*.A* algorithm is widely applied to traversal of wayfinding and graph. It is an extension of Dijkstra algorithm and an ef