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lizidemo
- 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
EngineGame
- 不夜人的D3D游戏引擎,里面有完善的画面渲染,场景管理和粒子系统,如果认真学习肯定收获不少,我用他引擎写了一个好游戏-night of Motion game engine, with a perfect screen exaggerated, scene management and particle system, If conscientiously study harvest certainly many, I used his engine was a good game! !
PointSprites
- D3D实现的粒子系统表现火花溅射的小例子,像真的一样
54545645645646
- D3D游戏铁效粒子系统。。。学3D的朋友不要错过。
D3D粒子系统
- 基于direct9.0的粒子系统 雨雪效果
snow system
- 这是一个snow system ,有关d3d粒子系统的
FireworkSystemDemo.rar
- D3D中的粒子系统,一个焰火效果的例子,有源码,D3D particles in the system, an example of the effect of fireworks, there is source
lizibianjiqi.zip
- D3D 游戏开发 粒子系统 粒子编辑器,D3D game developers particle particle system editor
fog
- D3D开发的雾化环境,粒子系统操作,地形渲染。-D3D development of the spray environment, particle system operation, terrain rendering.
D3Dparticlefire
- D3D 粒子系统 火焰效果的讲解(中文),对于想要学会用D3D做出火焰的粒子系统的同学会有帮助-D3D flame particle system effects to explain (in Chinese), who want to learn how to use D3D to make flame particle system will help students
2-6-ParticleBasedFluidSimulation
- 这是粒子系统中水粒子的程序,很不错,和大家分享下。-This is a particle system in the process of water particles, it is good to share with you the next.
FireworkSystem
- 利用directx 9.0的粒子系统实现美丽的五彩烟火爆炸效果。-Directx 9.0 use the particle system to achieve a beautiful effect of colorful pyrotechnic explosions.
SnowSystemDemo
- D3D中的粒子系统,是下雪的效果,有源码-D3D particles in the system, the effects of snow, there is source
SnowSystem
- d3d 一个简单的粒子系统 完成一个雪花效果 -d3d a simple particle system effect of the completion of a snowflake
3Dshoot
- 实现了基本的3D场景,并利用粒子系统渲染子弹的射击过程,遇到敌人产生的爆炸效果利用纹理贴图实现,效果较为真实。-To achieve the basic 3D scenes, and to use particle system rendering the process of firing bullets, encountered the enemy generated explosions effects of the use of texture mapping to achieve th
irrlicht-1.7.1
- Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.
Particle-System
- D3D下实现的粒子系统,动态的缓存管理,CPU,GPU协调工作,提高了效率,有详细的注释-D3D achieve particle systems, dynamic cache management, CPU, GPU coordination, improve efficiency, detailed notes
D3D
- 此文件内包含基础的3D图形编程,例如下雨效果、3D地形、天空、粒子系统等-Contained in this document-based 3D graphics programming, such as rain effects, 3D terrain, sky, particle systems, etc.