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eulertoquat
- 众所周知,欧拉角和四元数是存在对应关系的。后者用于导航等时不存在死区现象,而且,精度高,计算简单。-known, the Euler angles and quaternion is a correlation between them. Navigation for the latter did not exist at the Dead phenomenon, and with high accuracy, is simple.
Rigid-matrix-change
- 在机器视觉中,刚体变换经常用于计算一个经过旋转和平移后的新坐标。比较常用的旋转矩阵的表示形式有欧拉角表示法和四元素表示法。本例子是两种方法的matlab实现,希望对大家有所帮助。-In machine vision, is often used to calculate a rigid transformation through new post-rotation and translation coordinates. Commonly used representation of a ro
QuenUnit
- 四元数表示旋转矩阵,代替了传统的欧拉角解算外方位元素-Quaternion rotation matrix, Euler angles instead of the traditional elements of exterior orientation Solution
e2qandq2e
- 欧拉角转换为四元数的MATLAB程序,顺序为312-Euler angles into a quaternion of the MATLAB program, the order of 312
houfangjiaohui
- 基于欧拉角作为旋转矩阵的后方交会程序。用于计算相片的外方位元素。你懂得-Euler angles as a rotation matrix based on the resection procedure. Photos used to calculate the elements of exterior orientation. You know
3dtrans
- 3D Space Coordinate Transformations This folder contains 3 files (m-functions) : - t2x.m Transformation Matrix to Generalized Position Vector. - x2t.m Generalized Position Vector to Transformation Matrix. - m2m.m Mass/Inertia Tensor
Euler_Angles
- 介绍欧拉角的程序,采用MATLAB语言进行编写,在Windows下直接操作,对于了解欧拉角有很大帮助-Euler angles introduced the procedure, using MATLAB language written directly in the Windows operation, for understanding the Euler angles of great help
gapo4d
- calculate the material properties of a piezoelectric material in a new system of coordinates (Euler angles, Z_X_Z rotation convention)
MatrixMult
- C++实现由矩阵解算出欧拉角,附有测试程序-C++, the Euler angles calculated by the matrix solution, with a test program
findEulerAngs
- 3D方式演示欧拉角 通过鼠标就可以更改欧拉角的方位,其中代码适用于欧拉角方向余弦矩阵的转换。-findEulerAngs generates Euler angle sets and animates rotations in response to user manipulation of a 3D rigid body (a box). Use the mouse to change the orientation of the box. A wireframe of the ori
quaternion2euler
- Quaternion to euler angles conversion
euler
- in this program we simulate euler angles of a body for example a missile.an omega is given to it and then it calculates sye,phi and teta. it is simple program for beginners in navigation studings.
Tprooj33h
- 对三维人体运动数据进行处理并显示出来,一种基于逆运动学Inverse Kinematics的运动控制,算法中完成了四元数、欧拉角的插值。该该程序源码使用了fltk图形库,因为是静态链接库,能脱离平台。用此程序源码研究究三维游戏源码引擎中人物的控制,非常具有参考价值。 -Three-dimensional human motion data and displayed based on Inverse Kinematics Inverse Kinematics motion control
zhuanhuan
- 矩阵转换四元数代码 欧拉角转换四元数代码 四元数转换到矩阵代码-The quaternion matrix transformation code Euler angles conversion quaternion code converts quaternion to a matrix code
E2Q2E
- 欧拉角和四元数的转换:输入偶欧拉角,按Rechnen,程序会自动将欧拉角转换为四元数,再得出最终的方位。-Euler angles and quaternion conversion: input dual Euler angles, press Rechnen, the program will automatically Euler angles conversion quaternion, and then come to the final orientation.
234567
- 该程序描述了卫星姿态控制系统所需的欧拉角与四元数间的相互转换关系-The program required for satellite attitude control system is described the mutual conversion between euler angles and quaternions
e2qaq2e
- 用欧拉角表示的飞行器姿态运动学方程在大角度时会出现奇异现象,而采用四元数来 表示,则可以避免这个问题。因此,飞行器运动学方程都采用四元数来表示。而飞行器的控 制规律都采用欧拉角来表示,且欧拉角表示姿态角比起四元数更加形象,更易于被人理解, 所以,在飞行器控制系统仿真设计的时候,需要四元数与欧拉角之间的转换。给定1 个欧拉 角,对应1 个四元数,因而欧拉角到四元数之间这种一一对应的关系使得欧拉角到四元数的 转换比较容易。但是,1 个四元数通常有1 个或者2 个欧拉角与之对应,它
Simulations-of-Boeing-747
- 以波音747为背景,建立了飞机运动的空间六自由度仿真模型。其中包含以下部分: 1. 飞机运动的空间六自由度仿真模型 2. 自动驾驶仪仿真模型; 3.执行器仿真模型; 4.大气重力环境模型; 5.气动数据模型; 6.发动机推力模型; 另外,仿真过程中: 1.考虑了风场的影响 2.考虑了传感器的随机噪声; 3.考虑了执行器时间延迟; 4.采用变增益控制器; 状态方程选取:速度、攻角、侧滑角、机体系三轴角速度、欧拉角、
IMU_calculator
- 改程序从imu中读取数据,计算出载体的轨迹,速度,姿态,并画出速度与欧拉角-this program takes the data from an IMU as the input and calculates the body s trajectory ,velocity and attitude . it plots the velocities and euler angles vs time and the body s trajectory.
ExampleMatlabCode
- understanding euler angles