搜索资源列表
ogl_frame_buffer_object
- 使用最新的opengl扩展fbo编写的程序,该扩展提供了替代pbuffer的功能,使MRT的实现更加方便。使用vc6和ogl2.0编写。-use the latest expansion FBO opengl prepared by the procedures, the extension provides alternative pbuffer function, the MRT achieve more convenient. Use vc6 and ogl2.0 prepared.
simple_framebuffer_object
- opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上-opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code
fboClass
- FBO封装了一个比较好的FBO的类。需要显卡的支持-FBO Packaging, a relatively good FBO class. Need graphics support
FBO
- 这个文件里面包含了现在最新的OPENGL里面最县的显示方式的说明
fbo-gs
- 在现在GS引用还不普遍时,这是很难得的关于FBO和Geometry shader联合使用的DEMO
GPU深度发掘
- FBO的一些深层次概念及应用,非常有用!!!!!!
FBORenderer
- Delphi使用OpenGl FBO效果和源代码的例子-Delphi using OpenGl FBO effect and source code examples
fbo
- FBO是GPU通用编程的基础,该文件为FBO使用的实例。-FBO is the base of general-purpose GPU programming . This is an examples of using of FBO.
NeHeOiv
- NeHeOiv.zip 我自己用来学习open inventor的例子,希望能对大家有帮助-FBO.zip I used to learn fbo example, hoping to be helpful to everyone
defshad
- 延时渲染,首先准备N个与屏幕同大小的纹理作为渲染缓冲区,接下来向这个纹理渲染东西,一般用FBO,渲染的时候,把每个象素最终的法线值、位置、纹理信息分别渲染到这N个纹理中。这是第一次渲染。然后第二次渲染的时候,把之前得到的纹理中的值作为光照计算的输入值来计算光照。-Delay rendering, the first screen for N-and render the same size as a buffer texture, the next thing to render the tex
FBOtest
- 测试FBO的简单应用,熟悉FBO的使用方法,VS2005编译使用-test for FBO
fbo
- 以opengl 結合 FBO 硬體顯示技術P 圖檔,極富研就價值 -To opengl hardware display technology combined with P FBO drawing, research on the value of highly
fbo
- nand flash 的擦出,读,写,拷贝等基本操作。-nand flash erase, read, write, copy and other basic operations.
main
- FBO EXAMPLE of OpenGl frame buffer object
FBO-ExampleII
- fbo实例代码,有基本的fbo操作,也有mrt实例-fbo code examples, some basic fbo operations, there are also examples of mrt
fbo
- 利用FBO实现多纹理操作,结合多重纹理可以实现二三维数据的完美结合-The use of multi-texture FBO operation
daviz
- Qt+OpenGL做的蕾达显示程序,采用OpenGL的FBO和顶点、片段着色器特性实现了雷达余晖效果,PPI视图可以实现每秒渲染数十万点,不到3 cpu占用率。-Qt+OpenGL do Lleida display program, using the FBO and OpenGL vertex, fragment shader features to achieve a radar afterglow effect, PPI view can render hundreds of thous
Depth-of-field
- 自己做的一个实现景深效果的程序,用到了FBO,Cg和GLSL等,稍有点复杂,效果还不错-A program for depth of field. The program include FBO, Cg and GLSL. It s a little complex, but the result is fine.
fbo
- 一个OpenGL中fbo的例子,很不错。。简单易懂-Examples of a OpenGL fbo, is very good.. Easy to understand
fbo
- opengl fame buffer使用例子-opengl fbo demo