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  1. Coutelle_Walter_WICCGPI2003

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  2. We present in this paper a technique for modeling and rendering wrinkles in facial animation. The main advantage of our approach from previous work is that we do not modify the actual face geometry, but instead we render the wrinkles as bump te
  3. 所属分类:OpenGL program

    • 发布日期:2017-03-27
    • 文件大小:563.56kb
    • 提供者:hugofik
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