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PartI
- Introduction to 3D Game Programming with DirectX 10\Introduction to 3D Game Programming with DirectX 10 .chm
CppUnitLite2_1_1.tar
- Introduction to 3D Game Programming with DirectX 10 code Part1
Introduction
- Introduction to 3D Game Programming with DirectX 10 学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
Introduction.to.3D.Game.Programming.with.DirectX.
- Introduction to 3D Game Programming with DirectX book.(10 October 2008).Source code
Introduction.to.3D.Game.Programming.with.DirectX.
- Introduction to 3D Game Programming with DirectX 10 - Book Frank D.Luna
PartII
- Introduction.to.3D.Game.Programming.with.DirectX.10 的源代码-Introduction.to.3D.Game.Programming.with.DirectX.10 source code
PART-1-7--I3DGPDX10Chapter-4sC
- Introduction to 3D Game Programming with DirectX 10 PART 1 - 7
PART-2-7--I3DGPDX10Chapter-5sC
- Introduction to 3D Game Programming with DirectX 10 PART 2 - 7
PART-3-7--I3DGPDX10Chapter-6sC
- Introduction to 3D Game Programming with DirectX 10 PART 3 - 7
PART-4-7--I3DGPDX10Chapter-7sC
- Introduction to 3D Game Programming with DirectX 10 PART 4 - 7
Particle-System
- Introduction to 3D Game Programming with DirectX 10中的粒子系统实例源代码-Introduction to 3D Game Programming with DirectX 10 particle system source code examples
Transparent-Water
- Introduction to 3D Game Programming with DirectX 10 中的水面模拟源码-Introduction to 3D Game Programming with DirectX 10 surface simulation source code
Clip-Pixel
- Introduction to 3D Game Programming with DirectX 10 中关于clip pixel的源代码-Introduction to 3D Game Programming with DirectX 10 on the clip pixel source code
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使