搜索资源列表
Joystick
- This file contains a test program for showing how to use the joystick and the LCD display. The display will show the joystick position. Joystick.c
AVR20KEY-joystick.
- 一个M8做的USB游戏手柄,4个方向键,和16个按,共20键游戏手柄。-M8 to do a USB game controller, four arrow keys, and 16 by a total of 20 key joystick.
stm32_gui_lib
- The STM32 Embedded GUI library enables designers, comfortable with the use of standard microcontrollers, to create higher-end “look and feel” human interfaces by replacing conventional electromechanical switches with touch sensing controls.Designers
joystick-api
- 游戏手柄joystick api测试程序(VB): joyGetNumDevs 获取当前系统支持的游戏设备数量 joyGetDevCaps 查询获取指定的游戏杆设备以确定其性能 joySetCapture 向系统申请捕获某个游戏设备并定时将该设备的状态值通过消息发送到某个窗口 joyReleaseCapture 释放对某个游戏设备的捕获 joyGetPos 获取游戏设备的坐标位置和按钮状态 joyGetPosEx 获取游戏设备的坐标位置和按钮状态 joyG
Joystick
- 针对SANtek的游戏手柄采集数据,可以读取摇杆中的数据,采用DIRECT INPUT技术,简单的测试程序。-SANtek game controller for data collection, you can read the joystick in the data, using DIRECT INPUT technology, a simple test program.
server
- 自主开发的OpenGL服务器 可以连接操纵杆,是先操纵杆对仿真机械臂的远程控制 -Independent development of the OpenGL server can connect a joystick, first joystick on the remote control robot arm simulation
JoyLib
- 通用游戏杆静态库封装了基于DirectXInput的游戏杆通用API函数,很简单,直接调用下面几个函数就可以了 BOOL InitJoyStick(HINSTANCE hInst, HWND hWnd) //1.初始化游戏杆,调试时会输出游戏杆信息 BOOL AcquireJoystick(void) //2.获取对游戏杆的控制权 bool ReadJoystick() //3.读取游戏杆状态数据 void DeleteJoyStick(void) //4.清除对游戏杆的控
VisualCPP
- 写的很不错,里面的游戏引擎不错,编程思想也不错,包括游戏引擎的创建,游戏杆的编程,子画面及外观动画,┣━━━★ 声音和音乐,AI(人工智能),闪屏,演示模式,高分记录,滚动背景等-Writing is very good, there' s a good game engine, programming is also a good idea, including the game engine creation, joystick programming, sub-picture
JoystickControl
- 将游戏杆程序封装成类,便于调用,并利用串口空间发送数据。-Procedures will be packaged into a joystick-type, easy to call and send data using serial port space.
7.DirectInput
- 7.游戏杆和键盘输入。direct3d很好的教程7-7. Joystick and keyboard input. direct3d a good tutorial 7
JoyStickTest
- Joystick测试程序,可检测Joystick的各种输入。-Joystick test program can detect a variety of input Joystick.
TjStik.ZIP
- TFlightJoyStick is developed as part of the Aircraft library from Diprode. The question how to use a joystick with Delphi is a regular one. This Freeware Component should provide a total solution for anyone that needs to use a Joystick. TFlightJ
JoyStick
- 一个利用windows32 API编程实现的游戏杆控制程序,并且使用UDP发送控制信息的示例程序-One advantage of the joystick windows32 API programming control program, and use UDP to send control information sample programs
SDL-1.2.13
- 这是简单Directmedia层,提供低 级别来访问音频,键盘,鼠标,操纵杆,通过OpenGL三维硬件, 跨多个平台和2D帧缓冲。-This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across mult
9.Joystick
- zigbee cc2430模块,用按钮控制开发板上四个led的亮灭-zigbee cc2430 module, development board with a button to control the light off of four led
joystick_conversion
- mikroBasic PRO for PIC How to convert a game controller with an older joystick interface into a game controller with a USB interface. I have also included a .pdf file with a short article on the process with schematics.
joystick_controller
- 5 Axis 32 Button Joystick Controller mikroBasic PRO for PIC This program creates a 5 axis, 32 button joystick controller that communicates with the PC via USB. When a switch is pressed, or a toggle switch is flipped, a pulse is sent to the PC. Th
9.Joystick
- 程序代码可以实现用节点上的摇杆和按钮实现几个LED的亮灭-Program code can be implemented by the joystick and buttons on the node to achieve a few bright LED off
1
- SDL(Simple DirectMedia Layer)是什么呢?根据他的表面意思,翻译过来就是简单的指导媒体层SDL是一个跨平台的多媒体函数库,被用来设计成在低层访问音频,键盘,鼠标,游戏杆,基于OPENGL(一个3D图象开发函数库)的3D 硬件,和2D图象帧缓冲区。它被广泛的用于基于MPEG的媒体播放软件,模拟器,和许多著名的游戏。最著名的游戏是赢得LIUNX组游戏开发大奖的 文明:权利的召唤(Civilization: Call To Power)。-SDL (Simple Direc
PIC_JoystickDemo
- Simple pic connected to a joystick