搜索资源列表
music_rmse_snr
- 经典MUSIC算法,WMUSIC算法,ROOT-MUSIC算法,BEAMFORMING-MUSIC-BS1算法的性能与信噪比的关系-Classical MUSIC algorithm, WMUSIC algorithm, ROOT-MUSIC algorithm, BEAMFORMING-MUSIC-BS1 algorithm performance and the relationship between SNR
ColorednoisebasedontheDSP
- 文章提出了基于多带语减法改进的增强系统,并在TI会司的浮点处理器TMS320C6713上实现。改进的多带语减法将信号频语非线性的分成4个互不重叠的频带, 每个频带分别做不同系数的语减运算, 因此能很好的滤除有色噪声。工程实现证明此设计能有效的抑制色噪声和音乐噪声, 即便在低信嗓比环境也能有较好增强效果.-In this paper, a language based on multi-band subtraction improved augmentation system, and TI wi
c_music
- music算法在谱估计中(即经典算法)在高信噪比和多阵元情况下有较高的估计性能和精度。本程序主要是实现此算法。-music spectrum estimation algorithm (ie the classical algorithm) in the high SNR and multi-array cases have a higher estimation performance and accuracy. This procedure is mainly to achieve the
music
- 本代码主要是仿真了阵列信号的music算法的基本性能。如估计精度随信噪比的变化和天线孔径的变化。-This code is mainly the array signal simulation algorithm for the basic properties of music. If the SNR estimation accuracy with the changes and changes in the antenna aperture.
myMUSIC
- 阵列信号处理中的MUSIC法, 仿真不同SNR、不同阵元数、不同快拍数下的性能! 原创-MUSIC in array signal processing, simulation of different SNR, different number of array elements, different number of snapshots of performance under! Original
esprit_rmse_snr
- ESPRIT算法的性能与信噪比的关系,包括LS-ESPRIT算法,TLS-ESPRIT算法,TAM算法-ESPRIT algorithm performance and the relationship between SNR, including the LS-ESPRIT algorithm, TLS-ESPRIT algorithm, TAM algorithm
music
- 采用8个阵元,利用music算法,进行DOA,画出波达方向估计误差随着信噪比变化的曲线图-Eight elements, the use of music algorithm of DOA draw the DOA estimation error changes with the SNR curve
planar-array-music
- 利用9元平面线阵对空间4个声源进行定位,信噪比为10db,music 算法,谱峰较尖锐-9 elements planar array to localize 4 signal DOAs, MUSIC method ,snr is 10db, well spectral peak
music
- music算法相干和非相干2个信号源求根。有增益信噪比,自编求根music算法-music algorithm coherent and incoherent two sources Roots. There SNR gain, self-roots music algorithm
MUSIC
- 基于MUSIC算法的测向性能分析,包含阵元数、阵元间距、入射角度、快拍数、信噪比改变时的测向性能分析,适合入门者-Finding based on MUSIC algorithm performance analysis, including the number of array elements, element spacing, angle of incidence, the number of snapshots, SNR change of direction finding perf
classic-music
- 经典MUSIC算法,在不同信噪比环境下的估计结果-Classical MUSIC algorithm, the estimation results under different SNR environment
Array-processing-algorithm
- 阵列处理算法常用程序,有AR,ESPRIT,GMUSIC,MUSIC,SNR,归一化算法程序代码。-Array processing algorithms commonly used procedures, AR, ESPRIT, GMUSIC, MUSIC, SNR, normalization algorithm code.
DOA--and-snr
- music算法中波达方向估计与在不同信噪比情况下的关系仿真代码-Music algorithm of estimating the mw and relationship in different SNR situation simulation code
MUSIC.SNR
- 实现阵列信号处理MUSIC算法中对比不同的信噪比对算法的分辨率的影响。-MUSIC realize array signal processing algorithms compare the effects of different signal to noise ratio of the algorithm of resolution.
music.2
- 对波达方向进行估计,通过MUSIC算法估计波达方向,利用MATLAB进行仿真,观察DOA估计与信噪比的关系-For DOA estimate DOA estimated by MUSIC algorithm using MATLAB simulation, observation DOA Estimation and SNR relationship
music-algorithm-simulation
- music算法的基本仿真以及有关的阵元数,SNR,阵元间距,快拍数之间的程序仿真-The basic simulation algorithms music program and the number of array elements related, SNR, element spacing, the number of snapshots between simulation
music
- 三维子空间music 方位角定义为与x轴的夹角,俯仰角定义为与z轴之间的夹角,俯仰角在0—90度,方位角0-180. 分辨不相关的两个角成功概率/估计偏差与SNR 最后进行谱峰搜索-Dimensional subspace music is defined as the angle and azimuth angle, pitch angle is defined as the x-axis and z-axis between the pitch angle of 0-9
MUSIC FOR DIFFERENT SNR
- MUSIC FOR DIFFERENT SNR
music
- MUSIC 算法MATLAB仿真源代码 clc clear all format long %将数据显示为长整型科学计数 N=200;%快拍数 doa=[20 60]/180*pi; %信号到达角 w=[pi/4 pi/3]';%信号频率 M=10;%阵元数 P=length(w); %信号个数 lambda=150;%波长 d=lambda/2;%阵元间距 snr=20;%信噪比 B=zeros(P,M); %创建一个P行M列的0矩阵 for k=1:P B
music算法快拍信噪比等影响
- 信噪比快拍数等对music算法精度的影响。(The influence of SNR and snapshot number on the accuracy of music algorithm.)