搜索资源列表
虚拟演播员C++源码
- 本程序是利用MFC及OSG模型虚拟一个演播员的场景 能够对口型及语音识别等
OpenSceneGraph.3.0.Beginners.Guide
- 在C++下实现OSG的编程,用于实现三维立体或者二维图像的表达。-In C++ programming to achieve OSG, used to implement three-dimensional or two-dimensional images of the expression.
osg
- OpenSceneGraph 一个以C++方式封装openGL的开元跨平台的库-OpenSceneGraph a way to package C++ cross-platform openGL Kaiyuan of the Treasury
cgalsubdivision
- mesh subdivision using CGAL and C-mesh subdivision using CGAL and C++
Billboard
- OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API)。OSG布告板的使用例子程序。-OpenSceneGraph (referred to as OSG) using the OpenGL technology development, is a platform based on C++ Application Programming Interface (API). OSG examples of the use of bullet
Rain
- 用OSG编写的雨效果的C++源代码,学习OSG的基础程序。-Prepared using OSG rain effects C++ source code, to learn the basis for OSG program.
osg
- osg原码,是一个开元代码,用于c++和opengl的初级学习.-osg original code, is a Kaiyuan code for c++ and opengl primary study.
OpenSceneGraphReferenceDocs-2.9.11
- 这个文档主要是用来实现OSG的学习,里面有很多关于OSG学习函数,查询起来非常方便。-This document is mainly used to achieve the learning OSG, there are many on the OSG learning function, the query is very convenient.
osgDotNet-x86-2.0.0-0.8.1
- osgsdk 在C#下的开发环境 osg 2.0-osg C# development environment. . . . . . . . . . . . . . . . . . . . . . . . . .
OSG
- OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。它作为中间件(middleware)为应用软件提供了各种高级渲染特性,IO,以及空间结构组织函数;而更低层次的OpenGL 硬件抽象层(HAL)实现了底层硬件显示的驱动。-OpenSceneGraph (referred to as OSG) and OpenGL technology development is a
3D-Scene-rendering-based-on-OSG-
- 此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!
CPP-and-OSG
- 主要内容 一、编译链接C++程序 二、3D空间坐标到2D屏幕坐标 三、场景图数据结构 四、OSG的渲染过程-Main content of a compile the link C++ program II, 3D space coordinates to 2D screen coordinates three scene graph data structure IV, OSG rendering process
osg-Examples_ch
- OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。它作为中间件(middleware)为应用软件提供了各种高级渲染特性,IO,以及空间结构组织函数。本资源提供了OSG的诸多实例,对于OSG编程有一定帮助。-OpenSceneGraph (referred to as OSG) using OpenGL technology development, is a base
OSG
- The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL
lasReader
- qt osg C++ 实现读取点云数据,点云类的设计值得阅读-qt and osg Read the point cloud data,The design of the point cloud class is worth reading
OSG立方体渲染
- OSG立方体渲染:实现了C++语言下的OGS立方体渲染,每一个面贴一张图。(OSG cube rendering: C++ language implementation of the OGS cube rendering, each surface attached to a map.)
osgOcean
- osg 海面上添加小船,有月亮,有风,有倒影(OSG adds boats to the sea, with the moon, the wind and the reflection)
osgWidget2
- 将OSG下的图像嵌入到QWidget中,实现Qt和osg的结合。文件中还包含了鼠标键盘消息的处理以及简单的图像事件处理代码(Embedding the images under OSG into the QWidget)
OpenSceneGraph三维渲染引擎设计与实践
- OpenSceneGraph(OSG)是一个基于工业图形标准OpenGL的高层次图形开发APl接口,一款开放源代码的、具备商业级别渲染能力的实时三维渲染引擎,在国内外均已得到广泛的应用,并且已经有越来越多的虚拟现实行业开发者加入到OSG开发的行列中来。(OpenSceneGraph (OSG) is based on a high level graphics development APl interface graphics standard OpenGL, real-time 3D ren
osg电子地图
- 使用osg二次开发电子地图的例子,简单的功能实现,帮助入门osg。(a map demo of osg which help newers to develop in c and c++.)