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tuxing3
- 用openGL实现三角形,长方形等基本图元的线性变换,-Achieved with openGL triangle, rectangle and other primitives linear transformation
Animation
- opengl实现图形基于颜色的线性插值变换,还有基于坐标位置,基于顶点坐标的。-opengl achieve linear interpolation based on color graphics transformation, as well as based on the coordinate position, based on the vertex coordinates.
Matrics4
- 进行矩阵变换使用,包括旋转变换,平移变换,缩放变换(Use of matrix transformation)