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firescene-billborading
- 用opengl的粒子效果模拟火的场景,内附源码及3d模型-use opengl effects of particle simulation of the fire scene, enclosing source and 3d model
particleswarmoptimizationasedbehavioral
- 一篇优秀的博士论文,题目是 A particle swarm optimization based behavioral and probabilistic fire evacuation model incorporating fire hazards and human behaviors
D3Dparticlefire
- D3D 粒子系统 火焰效果的讲解(中文),对于想要学会用D3D做出火焰的粒子系统的同学会有帮助-D3D flame particle system effects to explain (in Chinese), who want to learn how to use D3D to make flame particle system will help students
FireStar
- 游戏粒子特效效果,代码精炼,速度非常快,常用于游戏特效-The effect of particle effects games, code refining, very fast, commonly used in the game effects
Fire
- 利用OpenGL写的模拟火焰代码,模拟水纹代码,基于粒子算法的-The use of OpenGL code written in flame simulation, simulation水纹code algorithm based on particle
fire
- 基于粒子系统的火焰效果 做的相当的逼真 有利于学习-Particle system based on the effect of the flame of life quite so conducive to learning
jblzxt
- 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。 -Change the scr ipt to change the direct effect of particle systems, said simulated three-dimensional co
Texture-rendering-based-on-particle-systems-and-ir
- 基于粒子系统和纹理绘制的火焰模拟Texture rendering based on particle systems and fire simulation-Texture rendering based on particle systems and fire simulation
particle
- OSG例子系统 用一个飞机起火的模型说明例子系统的生成和实现-OSG example of the system model with a plane on fire examples of systems that generate and implement
Fire
- 采用OpenGL实现的一个简单的火焰粒子效果-OpenGL implementation of a simple flame particle effects
fire
- MyFire1是利用纹理映射的技术来模拟火焰的方法;MyFire2是利用粒子系统来模拟火焰。-MyFire1 texture mapping technology to simulate the flame MyFire2 is to use particle system to simulate the flame.
fire-simulation
- 基于粒子模拟的火焰系统,在不同风场作用下火焰会有相应变化 -Flame in the different wind farms role, there will be a corresponding change in particle simulation-based flame system
fire
- 基于单文档,利用粒子系统实现了对火焰的仿真。-Based on a single document, the use of particle system simulation flame.
fire
- 基于粒子系统的火焰模拟,用c++工具进行开发,open gl-Flame simulation based on particle system, with the c++ tool for development, open GL
fire-in-the-hole
- 基于粒子系统来描述自然景物,自然景物中的火焰的模型一直是各个领域中研究的重点,不均匀、不规则使火焰具有特殊性,为了保证火焰模型的实时性,本文采用纹理映射方法来增加计算机图形的真实感-Based on particle system to describe the natural scenery, natural features of the model of the flame has been the focus of research in various fields, uneven,
fire-lunwen
- 用OPenGL和VC作为平台,通过粒子系统来模拟火焰的生成,用纹理映射和混色处理来解决火焰真实感的问题-With OPenGL and VC as a platform to simulate the flame generated by the particle system, using texture mapping and blending processing to solve the problem of flame realism
19-Particle
- 实现粒子的爆炸以及火焰功能,创建一种喷射的效果。可通过键盘控制粒子在各个方向的速度,实现不过的效果。-Explosion and fire functions to achieve the particles to create a spray effect. The particles can be controlled by the keyboard velocity in all directions, but to achieve the effect.
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
fire
- 火焰模拟是粒子系统最主要的应用之一。火焰最主要的两个特性是其颜色变化和摇曳的动态效果。本程序基于粒子系统模拟火焰,对于火焰粒子系统中粒子产生、运动、消亡以及火焰渲染的过程进行了实现,并对火焰的强度、宽度、亮度、颜色进行控制和改变。 -Flame particle system simulation is one of the main applications. The two most important characteristics of the flame is its color
fire
- 3d 立体显示例子 用于nvdia 3d vision 显示(Particle system and billboard technique stereoscopic application. Based on sample from GLUT distribution again.)