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这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等。-This is my big 3D graphics operations, the use of MFC graphical interface, the use of the partial illumination model, such perspective projection.
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三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
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本文提出并实现一种用于三维坐标拣选的RIP(Ray-Intersection-Penetration)方法。介绍了如何在已经渲染至窗口的三维场景中,使用鼠标或者相关设备拣选特定三维对象的方法。此方法对于正交投影或透视投影均有效,相对于OpenGL自带的选择与反馈机制,本方法无论是拣选精度还是算法实现效率均高出许多,是一种比较通用的解决方案。-this paper, and for the realization of a three-dimensional coordinates of the
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透视投影程序:
(1)我的自学成果
(2)开发环境vc 6.0
(3)参考文献:孙家广的《计算机图形学》,《Windows程序设计》-perspective projection : (1) I self-accomplishment (2) development environment vc 6.0 (3) References : Shi - "Computer Graphics", "Programming Windows"
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正方体透视投影变换,可通过鼠标及键盘实现动画效果-cube perspective projection transform, through mouse and keyboard to achieve animation effects
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透视投影的生成算法-perspective projection algorithm for the generation
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透视投影的有趣算法-interesting perspective projection algorithm
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直线的DDA,bresenham算法画图 圆的bresenham算法画图 椭圆的bresenham算法画图 均匀B样条曲线算法画图 多边形的Y-X填充算法画图 动态三维立体图形的正透视投影图-linear DDA, bresenham algorithm for drawing a round of bresenham algorithm to draw the ellipse drawing algorithm bresenham uniform B-spline curves polygon
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对象:想学好计算机图形学的大学生,老师和工程人员内容:动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、bresenham、逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier,spline,Bspling,Hermite曲线生成算法;单线性,双线性,Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充,种子填充算法,多边形,直线裁剪算法;平移,比例,旋转,原点对称,错切变换算法;斜测投影,一点,二点,三点透视算法;消影,斜平行投影,
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图形学程序,包括画圆,直线,bezar曲线,填充,剪裁,透视投影等。-graphics procedures, including Circle, Line, bezar curve, filling, tailoring, such as perspective projection.
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图形学实验3D图形变换源码。
实现投影变换的正交(orthographic)、斜交投影(oblique)和透视投影(perspective)
注:创建时误选的意文菜单。-Experimental 3D graphics graphics transform source.
Implementated orthogonal projection transformation, perspective projection and oblique projection
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透视投影 用于机器视觉中的摄像机的的透视投影方法-Perspective projection for the machine vision camera in the perspective projection method
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This technique allows to rectify stereo pairs when calibration data (perspective projection matrices) are not available. The only required input are point correspondences
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Drawing of perspective and affine projection in 3D using OpenGL.
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The Geometry of Perspective Projection
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使用matlab仿真三维物点的透视投影成像-perspective projection
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透视投影为三维图形显示的基础,在此基础上提出了一种基于透视投影矩阵的数学模型.可方便地将空间三维坐标转换为透视投影坐标,并实时地在屏幕上展现出来.并以三维数据的透视投影为例,显示了经过该透视变换后的透视图,验证了该方法的有效性.-Perspective projection of three-dimensional graphics based on this based on the perspective projection matrix based on a mathematical m
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运用透视投影法校正鱼眼图像,得到比较好的校正效果。-perspective projection
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full perspective projection, CV 入门一定会用到,包含全部过程和注释(full perspective projection, CV)
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说明,从真实世界透过电脑屏幕,看游戏场景,感觉和真实世界看3D物体的角度几乎一样。(Generalized Perspective Projection)
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