搜索资源列表
COMPDIR
- % COMPDIR Computes a search direction in a subspace defined by Z. % Helper function for NLCONST. % Returns Newton direction if possible. % Returns random direction if gradient is small. % Otherwise, returns steepest descent direction. % I
MobileModels
- 无线通信的各种运动模型。适用于移动通信、无线传感器网络等领域。 包括:Random walk、random waypoint、random direction、boundless simulation area、 gauss-markov等运动模型 - probabilistic random walk
shoot
- 屏幕中央下方中央有一猎枪,位置固定,可用鼠标左、右键控制其转动方向。用空格键控制开枪。程序控制由屏幕左、右方以随机方向自动抛出飞碟(每次抛一个,各次抛出间有适当间隔)。抛出飞碟前应有提示。对每个飞碟,最多可以开两枪。程序应可统计当前击中飞碟数和失败次数。 程序可使用对话框结构或基于框架窗口的程序结构,设有开始和结束按钮或菜单选项。-The center of the screen with a shotgun beneath the central, location fixed, the
phalanx
- linux下实现魔鬼方阵,冒险者方向随机-Devil square under linux, random direction of risk-takers
BarbAttackUI
- 模拟一个出游的国王护卫队,在野外遇到了野人攻击,在营地里设立防御后抵御四面野人的攻击,游戏就是通过输入命令调整四面防守人员的调度已达到防止野人伤害到国王的目的。指令输入形式如下<soldier type><from><to><number of men>,士兵有三种:剑士、弓箭手、国王卫士,分别缩写为s a k,指令aew10就代表把10个弓箭手从东面移到西面。野人出现方向随机,数量随机,总量固定,野人死光算赢,国王死或有10个野人进入到营地中间算
Ball
- 1、 设计并编程实现弹球程序:用户能通过菜单或者按钮新增一小球,该小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。-1, designed and programmed Pinball program: the user through the menu or button to add a small ball
OptimumDM
- 机械优化设计一维、多维约束、多维无约束优化算法集成。包括:黄金分割法、牛顿法、梯度法、随机方向法、可行方向法等-Optimization of Mechanical Design dimensional, multi-dimensional constraints, multi-dimensional integration of unconstrained optimization. Include: golden section method, Newton method, gradient
Ball_Game
- 用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。 鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。 程序需提供计时功能,并最终显示玩家能坚持多少秒。 -User generated thr
Drunkard
- 一个基于图形的程序做一个随机游走,有时也被称为一个醉汉走路。假定醉汉初始位置为400x400像素图形的中央,每走一步都是5像素。方向为上下左右随机。-a graphics-based program to do a random walk, sometimes also known as a drunkard s walk. A random walk simulates the wandering of an intoxicated person on a square street grid
MoveCircle
- 随机球体碰撞演示,按下C为打开控制台,提示输入球数量,S为随机方向移动,E为停止所有球体移动。绘图采用双缓冲。-Random sphere collision demonstration, press C to open the console, the number of prompts for the ball, S is a random direction, E is to stop all ball movement. Double-buffered drawing.
dancer
- 在dos下写的汇编程序。通过串口控制实验板上的矩阵键盘进行操作,模拟跳舞机,并由LED数码管显示。-When the program starts, the LED digital display the word "HELLO" waiting for players to press any key to start dancing. After the start of the game, alternating the left of the two digital tube displ
randdir
- Random direction method
ballgame
- 弹球游戏用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向-Pinball game user through GUI components specified quantity to generate a small ball, each ball from a random location appears, and having a random color
IJCNS20110600007_92739961
- Mobile Ad-Hoc network is a collection of mobile nodes in communication without using infrastructure. De-spite the importance of type of the exchanged data between the knots on the QoS of the MANETs, the mul-tiservice data were not treated by the larg
random
- 以下在x-y坐标系统上进行的游戏属于二维的随机行走。从原点(0,0)开始,每次迭代都是由向左,向上,向右或向下一个单位的随机不构成。当行动者返回原点时,行走结束。在二维世界这种情况发生的概率为1,而三维世界的概率小于1。请编写一个进行100次独立随机行走程序,并计算每个方向的步数的平均数。-The following on the xy coordinate system of the game is a two-dimensional random walk. From the origin
BALLgame
- 用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。 鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。 程序需提供计时功能,并最终显示玩家能坚持多少秒。-GUI components specif
Wops-Clicker
- One of my old projects. It s an undetected Auto-Clicker with basic features. Firstly, it has a mouse detector so you can set coordinates easily. Second of all, it has randomized (customizable) timings between mouse clicks and releases and also a dela
hw1
- Drunkard.java Your Drunkard class. The interface is provided. You will be completing the implementation, and a test driver for it. RandomWalkViewer.java Your RandomWalkViewer class. You create this file and class. RandomWalkComponent.java Your Ra
ThreadTest
- 使用多线程技术,实现窗口中多朵雪花(至少10朵)的飘动,每朵雪花飘动方向和速度随机-The use of multi-threading technology, multi-window snowflake flowers (at least 10) of flowing, each flower fluttering snowflakes random direction and speed
Random Mobility Model
- this code simulate random mobility models, random way point, random direction and random walk, data that produced from this code can be used to calculate node density, connectivity and moving area graphs, and any other needed data that can be generat