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Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
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用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
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用vc++和OpenGL实现三维地形实时动态显示-with vc and OpenGL 3D real-time dynamic display of terrain
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三维地形实时动态显示的核心技术研究,对三维图形研究有很大的帮助.-real-time three-dimensional terrain of the core dynamic display technology research, research on 3D graphics is very useful.
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基于车辆动力学的作战坦克仿真源码,能较真实地模拟车辆的运动性能。-Tank Simulator is a software tool to simulate a battle Tank based on its vehicle dynamics. Vehicle dynamics allow simulations to contain parameters that most clearly approximate the dynamic performance of the vehicle.
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一篇国外人写的地形跟随的文章,最优3D实时地形跟随和威胁回避。-Written by a foreign person to follow the topography of the articles, the best 3D real-time threat avoidance and terrain following.
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国外经典3D地形编程书籍《Real-Time 3D Terrain Engines using C++ and DirectX9.rar》的完整源代码-Foreign classic 3D terrain programming book " Real-Time 3D Terrain Engines using C++ and DirectX9.rar" the complete source code for
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课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条
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用d3d9实现的 实时地形引擎 中文翻译书加英文原版书加原代码。-To achieve real-time terrain with d3d9 Chinese translation engine original English books plus books plus the original code.
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书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach
经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
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This program can generate 3D surface and terrain from a video source by the image processing technique as well as from a random or fractal source. It is a good base for Remote Sensing, Remote Topography, Radars, GPS and regenerating Earth Terrains fr
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讲述3d实时渲染技术,包括实时渲染地形引擎和场景管理器-About the 3d real-time rendering techniques, including real-time rendering of the terrain engine and Scene Manager
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实时3d地形的简单设计,通过.x文件和基本图像,运用vc6.0实现-Simple design, real-time 3d terrain through the x files and images, use vc6.0
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实现读取DEM数据来绘制地形,同时实现对地形的漫游,地形漫游是通过一个3D导弹模型作为标准来进行实现的-DEM data to achieve the terrain to draw, while the terrain of the roaming, terrain roaming through a 3D missile model as a standard to achieve
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Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9
Author: Greg Snook
Editorial: Charles River Media
1 edition (June 2003)
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