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2D Collsion Detection in Real-time Demonstration
This is the sample application that accompanies Game Developer magazine. It is meant as a demonstration of
a method for 2D collision detection.
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基于opengl的多个3d物体实时动态碰撞检测,效果良好,渲染帧速能达到100帧左右。-Based on the number of 3d objects in opengl real-time dynamic collision detection, sound effects, renderingFPS reach about 100.
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vortex实时交互式仿真平台,提供高性能的碰撞检测和动力学解算-vortex interactive real-time simulation platform, providing high-performance collision detection and dynamics solver
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Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
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一个3D赛车游戏的代码,对游戏编辑来说,不失为一个好的参考代码-A 3D racing game code, editors for the game, is a good reference source
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Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
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Real-Time Collision Detection
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游戏编程中实时碰撞检测 经典:Real-Time Collision Detection
-Real-Time Collision Detection in Game Programming Classics: Real-Time Collision Detection
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Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
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一本详细介绍碰撞检测算法的书。实时碰撞检测算法技术-A book of detailed collision detection algorithm.
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vega prime仿真环境下的,人物模型的实时控制和碰撞检测,以大学的实验室为人物模型的运动场景-vega prime simulation environment, real-time control and collision detection of the character models, character models to the laboratory at the University sports scenes
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vega prime仿真环境下的,人物模型的实时控制和碰撞检测,以大学的实验室为人物模型的运动场景-vega prime simulation environment, real-time control and collision detection of the character models, character models to the laboratory at the University sports scenes
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高精度静态物体冲撞检测程序,虽然演示看似很无聊,但是如果你在做即时战略游戏你就会发现它的价值所在了 -High-precision static object collision detection process, although the demo looks quite boring, but if you make real-time strategy game you will find it the value of the
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物理运算引擎是一个可伸缩的多平台游戏物理解决方案支持范围广泛的设备,从智能手机到高端多核cpu。而物理运算引擎SDK设计主要是为游戏开发者,也被研究人员,教育工作者,和模拟应用程序的开发人员需要实时性能和健壮的行为。特性包括离散和连续碰撞检测、形状和raycasting清洁工,解决刚体动力学、流体、和粒子,以及车辆和角色控制器。-PhysX is a scalable multi-platform game physics solution supporting a wide range of
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本文的主要贡献是以线元为基本造型单位,运用动力学原理模拟瀑布的运动轨迹[9],结合层次包围盒技术和建立聚类树加速粒子与障碍物之间的碰撞检测,并采用逐渐淡化融合的方法绘制粒子,形成了具有真实感的实时瀑布飞溅的效果。-Contribution of this article is based on the line for basic modeling unit, use the dynamics simulation trajectories of waterfall [9], combined
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实时碰撞检测算法和实践应用学习文档,详细介绍了具体涉及到的一些基本接口-Real time collision detection algorithm and practical application of the learning document, details of the specific related to the basic interface
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Real-Time Collision Detection book
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