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OpenGL镜面反射、模板阴影的编程方法,是学习OpenGL特效编程的好例子。-OpenGL specular reflection, the shadow of programming template, Specific learning OpenGL Programming good example.
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opengl特效:多个镜面反射的效果,产生多个镜子的反射效果,很给你以启示!-opengl effects : the number of specular reflection and generates more reflective mirror, I give you the inspiration!
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OpenGL特效:多个镜面的反射效果,可以产生多个镜面产生反射效果-OpenGL effects : the number of specular reflection effects could have produced a number of specular reflection effects
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opengl 计算机图形学简单算法集合
:图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
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HLSL语言实现2张纹理混合和镜面反射,shader语言-HLSL language two texture blending, and specular reflection, shader language
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能够从单一的图像中提取出镜面反射的内容。改算法使用matlab编写,非常值得研究的算法。-From a single image to extract the contents of specular reflection. Matlab algorithm to use to prepare, the algorithm is very worthy of study.
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direct游戏编程之光照材质内容,光照,环境光,漫反射光,镜面反射光,自发光,材质贴图的使用-light material content of the direct game programming, light, ambient, diffuse, specular reflection of light, self-luminous, the use of textures
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光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
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用OpenGL实现的凹凸映射的详细VC++代码,含镜面反射-Achieved with OpenGL detailed bump mapping VC++ Code, with specular reflection
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真实感图形,包括消隐,镜面反射,纹理等处理效果
-Realistic graphics, including blanking, specular reflection, texture, such as the treatment effect
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使用HLSL顶点渲染器实现镜面反射光照的功能!有详细的注释和可执行文件-HLSL vertex renderer to use to achieve the function of specular reflection light! Detailed comments and executable files
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程序运行结果是绘制12个球(3行4列)。第一行的球材质都没有环境反射光,第二行的都有一定的环境反射光,第三行的都有某种颜色的环境光。而第一列的球材质仅有蓝色的漫反射光;第二列的不仅有蓝漫反射光,而且还有镜面反射光,较低的高光;第三列的不仅有蓝漫反射光,而且还有镜面反射光,很亮的高光;第四列的还包括辐射光,但无镜面光。
-The result is drawn to run the ball 12 (3 line 4). The first line of the ball material
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本程序举例演示了如何给材料添加环境光、漫反射光和镜面反射光的反射程度等一系列的材料特效。-This example demonstrates how to program for materials added environment, diffuse and specular reflection of reflection degree and so on a series of material effects.
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DX中的光照效果,包括点光源,炬光源的设置和镜面反射及漫反射的实现,适合初学者。-DX in the lighting effects, including the point light source, torch light set-up and specular reflection and diffuse reflection of the realization, suitable for beginners.
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光线跟踪场景,包括反射和投射以及镜面放射-Ray tracing scene, including specular reflection and projection, as well as radiation
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实现利用6幅图像进行cubemap纹理映射,用于渲染镜面产生反射效果的虚拟物体。可实现鼠标及键盘交互操作功能。-Achieved using six images cubemap texture mapping, for rendering specular reflection effects produced virtual objects. Enables mouse and keyboard interaction capabilities.
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光线反射原理,包含镜面反射,漫反射和环境光。可移动点光源,观察变化-a code implement specular reflection. move point light source to figure it out
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国内一个大牛写的镜面反射实时效果,不用说效果非常棒,比unity自带的好太多,缺点是这个shader因为是实时的,占用资源很高,不建议使用,建议使用我上传的另一个镜面反射shader,但是这个shader可以学习如何写实时的效果。-A large cattle written specular reflection of real-time effects, and needless to say the effect is very good, much better than unity c
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国内一个大牛写的镜面反射效果,不用说效果非常棒,比unity自带的好太多,如果需要镜面反射效果这个shader非常有用。而且源代码也有很多值得学习和借鉴的地方。-Domestic Daniel wrote specular reflection effect, needless to say the effect is very good, much better than unity comes, if the effect of specular reflection shader usef
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一棵树的镜面映射指的是对于树中的每个结点,都将其子结点反序。例如,对左边的树,镜面映射后变成右边这棵树。
a a
/ | \ / | b c f ===> f c b
/ \ / d e e d
我们在输入输出一棵树的时候,常常会把树转换成对应的二叉树,而且对该二叉树中只有单个子结点的分支结点补充一个虚子结点“$”,形成“伪满二叉树”。 例如,对下图左边的树,得到下图右边的伪满二叉树
a a
/ | \ / b c f ===> b $
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