搜索资源列表
Fog-Effect
- D3D中的雾效果实现,在地形中实现无效果,模拟真实的自然环境,对远景物体进行低细节处理从而提供渲染效率-D3D fog effect in the realization of the terrain effects-free, a virtual reality of the natural environment, objects with low vision to provide details of the treatment efficiency of rendering
terrain
- D3D 中的地形 实例 可以一看D3D terrain the instance can be a look-D3D terrain in the instance can be a look
D3d
- 利用托管的DirectX9.0C+VS2005编写,实现了从高程数据中读取数据,构建一个三维地形。-The use of managed DirectX9.0C+ VS2005 prepared to achieve elevation data from the read data to build a three-dimensional terrain.
fog
- D3D开发的雾化环境,粒子系统操作,地形渲染。-D3D development of the spray environment, particle system operation, terrain rendering.
02_PixelFog
- D3D像素雾化,以一个地形雾化的例子说明如何进行雾化-D3D pixel atomization, atomization of a terrain of examples to illustrate how the atomization
Terrain
- 一个d3d地形的例子,可以实现摄像机的6个自由度
xdemo3d
- 一个d3d实例程序,模拟地形相关的简单源代码-D3d example of a procedure, a simple simulation of terrain-related source code
Terrain
- D3D中的纹理坐标映射,可用Microsoft Visual Studio 6.0进行编译,但必须装3D插件-D3D C
landsystem
- 自己用D3D直接实现的地形系统,高度是随机生成的,这个代码用最简单的方法实现了地形系统,方便学习。-Own use D3D direct implementation of the terrain system, height is randomly generated, this code is the most simplest way to achieve the terrain system to facilitate learning.
exam
- Directx 8.0 Terrain Display example. this program is 3D Terrain with d3d 8.0
skyBox
- 这是一款用D3D基本引擎做的天空盒,适合初学者。-This is a basic engine with D3D do skybox, suitable for beginners.
map
- 这是学习d3d编程中地形绘制基础-高度图的源代码,是一个学习的小例子,希望对大家有所帮助-This is a learning d3d programming based Terrain Rendering- a high figure of the source code, is a small example of learning, we hope to help
Map
- 地形渲染代码,就是怎么画一个3D地图了。用的是D3D画图-Terrain rendering code, that is, how to draw a 3D map. Drawing using a D3D
Terrain
- D3D地形设计-D3D
dx10tut04
- D3D编写的clipmap算法,显示了不错的地形!-D3D prepared clipmap algorithm shows good terrain!
D3D
- 此文件内包含基础的3D图形编程,例如下雨效果、3D地形、天空、粒子系统等-Contained in this document-based 3D graphics programming, such as rain effects, 3D terrain, sky, particle systems, etc.