搜索资源列表
skinAndskelet.zip
- 一个基于骨骼动画(bvh文件,obj文件)的三维人体运动 程序,c++ opgl,有演示程序 和源码。,Animation based on the bone (bvh file, obj file) of the three-dimensional human motion procedures, c++ opgl, have a demo program and source code.
BoneAnim.zip
- 导入3D模型,绑定骨骼并制作成骨骼动画,比较逼真!,Import 3D models into binding bone and bone animation, realistic comparison of the!
skeleton
- 完美的带界面的MATLAB程序,可以实现对图像二值化,以及进行一次二次骨骼化-Perfect interface with MATLAB program that can realize the image binarization, as well as a second bone of
aa
- 人体三维骨骼运动仿真研究毕业设计(报告加源程序).-Human body three-dimensional simulation of bone graduation exercise design (add source report).
cancellousbone
- 文章讨论了利用超声以及一种物理模型来研究松质骨的健康状况。-A physical model for broadband ultrasonic studies of cancellous bone
BoneAnimation
- 一个骨骼动画的示例程序,主要演示了基于骨骼的网格变形,使用前向运动学.-This is intended to demonstrate bone-based mesh deformation (Forward Kinematics).
body
- 骨骼图像增强,对应于冈萨雷斯数字图像处理教程上的五个步骤-Bone image enhancement, digital image processing corresponding to Gonzalez' s five-step Tutorial
3d-restruction
- 目的 利用 CT、 MR等获得的图像 ,重构出器官、 骨骼或组织的三维形体 ,帮助医生诊断、 治疗或制订手术方案。方法hear2Warp 算法通过将三维数据场的投影分解为错切变换( shear ) 和变形变换(warp)两步来实现三维重建 ,显著减少了计算量。先对体数据进行错切变换 ,然后在错切空间根据阈值法获取三维表面 ,根据光照模型得到三维表面的亮度 ,最后通过变形变换得到最终的结果图像。-The purpose of the use of CT, MR and other availabl
2D3D-registration
- 数字影像重建在基于灰度的2D/3D医学图像配准技术中具有重要作用。它是利用基于射线追踪算法从三维数据如CT中获得二维虚拟x线图像。影像重建结果的质量直接影响到配准结果的精度。本文对数字影像重建技术作了一定的探讨,实现了对cT体数据的数字影像重建,并通过增强技术获得了突出骨组织的图像,为后续的配准研究做了很好的准备工作。-Digital image reconstruction in intensity based 2D/3D medical image registration techniqu
DXbone
- DX骨骼技术详解,包含骨骼动画类的实现,顶点混合,权重,索引混合,多骨骼动画实现-DX bone technology, Xiang Jie, including skeletal animation class implementation, vertex blending, weight, index of hybrid, multi-skeletal animation to achieve
Bone
- a variational region based image segmentation using matlab. efficient and simple
Matlabimage
- Matlab在医学图像处理中的应用Study on Image Processing of the Lung Cancer and Bone by Using MATLAB -Study on Image Processing of the Lung Cancer and Bone by Using MATLAB
Bone-and-hitbox-tutorial
- Bone and hitbox tutorial
Skeletal-animation
- 该程序用C++结合OpenGl实现了基本的骨骼运动效果-The program using C++ with OpenGl movement to achieve the basic effect of bone
Foot-bone
- 模拟了一个脚骨的3D造型,代码不长,分享给同学,一共参考学习-Simulates a foot bone 3D modeling, code is not long, share to the classmate, a total of reference learning
code
- processing medical image,input is medical image,and output is the a txt file,contents the distance between cells and bone trabecula,to use this code,please change the root to yours which contents your pictures you want to deal with.
bone-arthrosis-T2-map
- 这是关于骨关节T2成像的一些英文文献,耗费我大量精力整理,希望能对各位有帮助吧~-It s about T2 mapping on the bone arthrosis and all of them were written by English ,you can t get them easily so they may help you
2011_printing_BoneNET-A-Network-Model-of-Bone-Mic
- bone structural model using bone network
Basic-bone
- OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure,
cranial bone.pptx
- A presentation of human cranial bone