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ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
看谁得分高
- 本游戏的主角是个小球,玩家通过按右键的时间长短来决定小球的初始速度,当按动左键时小球启动,小球在运动过程中将受到磨察力的作用,速度将减慢最终停止,小球停止的位置距离右边红色墙壁的距离(距离越近成绩越高)及小球在运行过程中与墙壁碰撞的次数(次数越多成绩越高)将决定玩家的最终成绩,按任意键程序将把当前成绩与存放在mc.txt中的历史成绩比较,给玩家以平价,并将当前成绩保存在mc.txt中。游戏有两个界面第一个界面是游戏场景,其中有三个参数,由左至右依次为“DIS”最终离右边墙的距离,“BUMP”小球
ddp
- 对对碰得挂机程序,用vc编写的,紧紧是为了研究。-bump outboard right right procedures used vc prepared in order to study closely.
lesson22
- 这是实现的一个凹凸映射的执行文件 本身是用c++实现 所有问题已经调通-This a bump mapping of the implementation of the document itself is c + + all the problems have been transferred -
bump_mapping
- 一个用VC++写的bump mapping程序,是nehe精典教程中之一-a VC write bump mapping procedures, nehe one classic Guide
bump
- \"Teaching antiwindup, bumpless transfer, and split-range control\"一文的仿真程序实现,可以用于仿真教学。-"Teaching antiwindup. bumpless transfer, and split-range control, "a text of the simulation program. Simulation can be used for teaching.
oglu_reflective_bump_mapping
- oglu_reflective_bump_mapping,是一个使用opengl 绘制bump的一个粒子,使用了cg语言做为shader的渲染语言,希望对大家所帮助-oglu_reflective_bump_mapping, is a use of a bump mapping opengl particles, the use of language as a cg rendering shader language, and they hope to help everyone
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
Bump_Mapping
- 用OpenGL实现的凹凸映射的详细VC++代码,含镜面反射-Achieved with OpenGL detailed bump mapping VC++ Code, with specular reflection
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the cl
bumptex
- OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
Parallax
- 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.
Bump_mapping
- tangent bump mapping developed by dev c++
dx9_dot3_bump_mapping
- DirectX 9.0 bump mapping
ogl_1pass_emboss_bump_mapping
- emboss bump mapping example. this tutorial example show the opengl application create an emboss bump mapping. this tutorial is good example for those who want to see and learn about emboss bump mapping.
Dot3Bump2
- 用opengl show出有gui介面的 bump 特效,極富研究價值.-With opengl show a bump with gui interface effects, highly research value.
bump-sort
- 实现了冒泡排序,用冒泡排序算法对输入的数进行从小到大的排序。-complish bump sort
2D-compressible-flow-over-a-bump
- 2D compressible flow over a bump
BUMP
- Steady compressible Euler equations in 2 dimensional channel with bump
bump
- 个人编写 在simulink里的编写的一个bump路面激励,用来测试悬架的最优阻尼和刚度值-Personal writing in simulink write a bump in the road excitation, damping and stiffness values for the optimal test suspension