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是一个检测飞船与陨石碰撞的程序,让你了解一般2D游戏DirectX的开发过程。-detection spacecraft is a meteorite collision with the procedures, let you know the general game 2 D DirectX development process.
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结合Directx的3D碰撞检测的实现,AABB检测盒,有兴趣的可以看下。,Directx combine the implementation of the 3D collision detection, AABB test kits, can facie there is interest.
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用DirectX编的精灵碰撞检测小游戏,程序里只是实现了检测功能。-Made with the wizard DirectX game collision detection, the program has only achieved a detection.
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Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collisio
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Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple
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DirectX Collision Detection sample codes with C-DirectX Collision Detection sample codes with C++
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