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Lid7
- DIRECTX3D图象游戏编程代码示例createdevice等-DIRECTX3D images game programming code examples createdevice etc.
01.CreateDevice
- 这是D3D里如何初始化,以及整个框架的源代码,比较适合初学者,可以直接运行-This is how the initialization, and the entire framework of the source code and are more suitable for beginners, and can directly run
CreateDevice
- direct学习用户界面基础,入门学习的好帮手-user interface based on direct learning, entry-learning a good helper
01_CreateDevice
- Direct3D程序设计基础 //创建Direct3D对象, 该对象用来创建Direct3D设备对象 if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) return E_FAIL //设置D3DPRESENT_PARAMETERS结构, 准备创建Direct3D设备对象 D3DPRESENT_PARAMETERS d3dpp ZeroMemory( &d3dpp, sizeof(
01.CreateDevice
- 如何用DirectX创建设备对象,进行最基本的DirectX学习-How to use DirectX to create device object to carry out the most basic DirectX study
01.CreateDevice
- direc x 8 device init
01.CreateDevice
- 这是一个3D游戏编程的代码,功能是创建一个图形界面。-This is a 3D game programming code, function is to create a graphical interface.
SDK
- if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) return FALSE D3DPRESENT_PARAMETERS d3dpp ZeroMemory( &d3dpp, sizeof(d3dpp) ) d3dpp.Windowed = TRUE d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD d3dpp.BackBufferFormat
CreateDevice
- DXSDK VS2010用基础代码,创建一个窗口-VS2010 DXSDK with basic code, create a window
DLidd7zipI
- DIRECTX3D图象游戏源码编程与开发代码码示例createdevice等 可直接使用。 -Image DIRECTX3D programming and development of the game source code code code example createdevice can be used directly.
DirectX
- DirectX(模型导入拾取测试)bool Direct3D::InitDirect() { IDirect3D9 * d3d9 d3d9=Direct3DCreate9(D3D_SDK_VERSION) D3DPRESENT_PARAMETERS d3dpp ZeroMemory(&d3dpp,sizeof(d3dpp)) d3dpp.BackBufferHeight=m_fHeight d3dpp.BackBufferWidth= m_