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sf_200373118038
- 这是本人请手所做的俄罗斯方块! 开发VC6.0和MFC-This is the hand I requested the Rubik's cube! MFC Development and VC6.0
ROTATE3
- 一个三维立方体嵌套调色板显示程序,代码经VC6++.0下调试下可用-a 3D cube nesting palette display program, code under .0 by VC6 available under debugging
GLEasy
- 自己编写的opengl程序,在vc6.0 SDI中搭建opengl的框架,程序绘制了一个彩色立方体,有光照,如果需要只修改DrawScene中的绘图代码即可-prepared opengl own procedures, vc6.0 SDI in which structures opengl framework of a mapping process color cube, light, If you need only change the mapping DrawScene code c
Rotate-Cube
- 绘制立方体,实现立方体旋转,VC6下实现,可以通过鼠标旋转控制角度-Draw a cube, cube rotate to achieve, VC6, and users can control the angle of rotation by mouse
MouseAndLight
- 利用opengl和vc6.0画的旋转立方体源码 立方体各个面上加上了图片效果 可以又用户控制光照和旋转立方体的旋转的速度与角度-Opengl and vc6.0 painting using rotating cube cube source added a picture of various surface effects can also user-controlled light and rotate the cube of the speed and angle of rota
A_3D_CUBE_1109267262002
- 3D CUBE MAGIC源代码,玩家通过程序上的按钮来旋转魔方,直到各面同色,有打乱功能。用的是OpenGL,VC6编译即可-3D CUBE MAGIC source code, the player through the procedural Cube button to rotate, until the surface the same color, it disrupted the function. Using OpenGL, VC6 compiler can
effect3
- VC6 开发的将OpenCV和DirctX结合起来的程序,程序通过控制功能载入图像,然后经过OpenCV的函数处理,然后将纹理贴到旋转立方体表面。-VC6 project combined with OpenCV and DirectX, program load a picture and process this picture using CV and then pasted the processed picture to the cube.
vtkMarchingCubes
- VC6下的Marching Cube(等值面抽取)图像重建法的代码。-VC6 under the Marching Cube (iso-surface extraction) image reconstruction method code.
Cyber-Rotation
- 主要通过VC6.0在OpenGL中,建立一个可自由移动并可贴图的立方体-By VC6.0 in OpenGL, the establishment of a cube can move freely and can map
zhengfangti
- 在VC6.0上用OpenGL实现在窗口里绘制一个正方体,正方体的每个面的颜色都不相同,在一个特殊的角度观察正方体。-In VC6.0 draw a cube using OpenGL implementation in the window, the color of each cube face are not the same, the angle of observation in a special cube.
Magic3D
- 用OpenGL在vc6.0平台上模拟现实魔方实现3x3魔方体的旋转。-Use OpenGL in vc6.0 platform simulate real rubik s cube 3x3 rubik s cube body rotation.