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2DCube
- 不使用DirectX或OpenGL作成的3D立方体效果 作者: po 不使用DirectX或OpenGL而实现的3D立方体效果-not use DirectX or OpenGL 3D cube make the results Author : po not use DirectX or OpenGL and 3D cube achieve results
d3dlesson07
- 应用DirectX 8.0 SDK制作纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced texture filtering, lighting and keyboard control of the rotating cube
d3dlesson08
- 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
d3dle5
- 计算机图形学中应用VC++6.0和DirectX 8.0 SDK制作彩色旋转的金字塔和正方体的小程序-computer graphics application VC 6.0 and DirectX 8.0 SDK produced color rotating cube pyramid and the small program
d3dle6
- 计算机图形学,应用DirectX 8.0 SDK制作带纹理贴图的旋转的正方体-computer graphics, DirectX 8.0 SDK application productions on the textures of the rotating cube
Sample-Cube.用directX渲染一个立方体
- 用directX渲染一个立方体,并在六个面贴上图片纹理,方向键控制立方体的旋转,DirectX rendering with a cube, and paste the picture in six surface texture, the arrow keys to control the rotating cube
mfc
- 在MFC架构中,渲染一个立方体,directX,可以旋转,鼠标可响应-In the MFC framework, the rendering of a cube
Tut03_Matrices(cube)3
- DirectX 9.0 Tutorial Matrices Cube.
Cube
- directx 游戏基本程序 C++ directx 游戏基本程序 C-directx directx 游戏基本程序 C++ directx 游戏基本程序 C++
dx9_offscreen_rendering
- This sample demonstrates how to create dynamic textures // through off-screen rendering. // // As a demonstration, a spinning textured cube is rendered // to an off-screen surface, which is in turn, used to create // a dynamic texture. T
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
magic_1.1_code
- 3D 魔方 游戏 源码 vc++ directx -3D magic cube
colorCube
- 彩色的立方体和白色的茶壶,茶壶在立方体周围旋转。-there a color cube and a white teapot in it.
Cube
- DIRECTX编程实例,一个简单的旋转茶壶-DIRECTX programming examples, a simple rotation of the teapot
Sample-Cube
- tube rotation with 6 textures
DirectX---Screen-saver
- 用DX实现的3D旋转立方体半透明屏保,实现全频截图,alpha通道半透明特效,边缘反走样,全频抗锯齿特效等-DX-3D rotating cube to achieve a translucent screen savers, to achieve full-range shots, alpha channel semi-transparent effects, edge anti-aliasing, full-frequency effects such as anti-aliasing
Cube
- 使用C#和Directx制作的旋转立方体,拥有光照和材质-Using C# and Directx produced by rotating cube, with the light and material
Cube
- this sample for DirectX basic DrawPrimitive
transparent-cube-vb-ib
- 通过vertex buffer和index buffer构建的立方体cube 开启了透明通道并留有纹理融合代码和接口端,可设置纹理的路径即可开启纹理融合 课堂作业,对于初学者是一个很好的学习directx 纹理 透明 和材质光源的一个示例程序-Open transparent channel through cube cube vertex buffer and index buffer built and left texture blending code and interface p
cube
- directx 3D 上色的正方体,绕y轴旋转-directx 3D color cube, rotate around the y-axis