搜索资源列表
PlyViewer(DirectX)
- 3D mesh model view, with directx 9.0 and another with openGL, you can compare the differences between them
grid3dwave
- 3D波动网格,不使用DirectX,在窗口中画显示波动3D网格效果!-3D grid fluctuations, the use of DirectX, in the window painting shows fluctuations 3D mesh effect!
PhysXTriangleMesh
- Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)
用D3D模拟地月系
- 一、建立空窗体 新建一个工程,添加引用,并导入名称空间。 加入一个设备对象变量: private Microsoft.DirectX.Direct3D.Device device = null; 添加初始化图形函数,并在这里面对设备对象进行实例化: public void InitializeGraphics() { PresentParameters presentParams = new PresentParam
Tmesh.zip
- 使用directx的X file format 並利用3D mesh 之概念 重建出3維模型
D3DMesh.rar
- DirectX 装载mesh.在VC++平台下实现.供参考,DirectX programming with vc++. loading a mesh.
dx
- directx网格划分程序,里面有10个不同程序例子-directX mesh
saveXsample
- CSHarp和VB两种语言,实现了利用DirectX建立Mesh,载入X文件,保存X文件的功能。很好的有关X文件运用的程序,可以与Maya,3DMax联系。-CSharp and VB both languages, the realization of the use of DirectX establish Mesh, loading X files and preserve the function of X documents. X documents relating to good
GameFrame
- 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。-Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skin
StateManager
- 读取微软的DirectX使用的 .x 文件,能够获得.X文件中每一个节点的数据(如Mesh中每一个点的坐标)。需要DirectX的环境才能编译运行。-Read Microsoft s DirectX use. X files, can be. X document, each node of data (such as Mesh in the coordinates of each point). DirectX environment need to be able to run the co
Tweening
- 使用DirectX,采用渐变网格模型,渲染深海游动的快乐海豚-The use of DirectX, the use of Gradient Mesh, rendering deep happiness dolphins swimming
3970992Mesh
- 一个加载directX mesh 网格模型的例子,非常简单-A load directX mesh mesh example is very simple
06_D3DXMesh
- DirectX, graphical programming, 3d lightning, mesh, 3d modelating etc-DirectX, graphical programming, 3d lightning, mesh, 3d modelating etc..
11_MultiAnimMesh
- 《精通DirectX》 第十三章 网格模型高级技术中源码之一-" Proficient in DirectX" Chapter XIII mesh model, one of advanced technology in the source
DirectX9function
- DirectX函数总结,从创建D3D设备到高阶段的纹理、灯光、材质和mesh等函数一一罗列,可作为实际开发过程中不可多得的参考,也可作为新手了解D3D函数的工具书。-DirectX function sum up, from creating D3D device to a high stage of texture, lighting, materials, and mesh and other functions , the actual development process as a r
LoadMeshFrom3ds
- 利用一个读取3ds模型的类库读取3ds模型,并用DirectX生成mesh,最终在Direct中画出模型.程序由C#和directX写成.-3ds model using a library to read to read 3ds model, and DirectX build mesh, in the final draw in the Direct Model. Procedures written in C# and directX.
classCMesh
- 用Directx来使用.x文件,即创建Mesh,使用DX来使用简单的.x文件.-To use with Directx. X files, that create the Mesh, to use a simple to use DX. X files.
mesh
- directx mesh dll.win32 program.
Chap03
- direct3d animation, Chapter 3 (Chap03\): ParseFrame. Examine an .X file's frame hierarchy. ParseMesh. Examine an .X file's mesh hierachy.
Chap04
- Chapter 4 (Chap04\): Skeletal. Display a simple skeletal-based mesh.