搜索资源列表
brume
- 这是我在学校学习DX的时候 做的一个在3D场景里面 实现雾化效果的列子-This is what I learned at school when DX done in a 3D scene inside the realization of atomizing effect Liezi
BeautyScene.rar
- DX写的水面效果模拟,折射反射fresnel源码,Real water effect with DirectX&HLSL,reflect refract & fesnel effect.
01_TexSeaWave.rar
- Windows directx sdk写的关于海浪模拟的效果,可以模拟海浪的效果,可以帮助你更好的理解dx的效果,及海浪效果的算法,Windows directx sdk to write simulation on the effect of waves, can simulate the effect of the waves, I can help you better understand the effect of dx, and the wave effect of the algo
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
D3D_Starterkit_v3.0b
- D3D HOOK模块,可用于制作DX类游戏的*,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果。-D3D HOOK module, can be used to create plug-DX games, such as the
3D-code-Sim-planefgt
- 利用directX实现的模拟飞行效果,有兴趣做DX开发 的朋友可以参考一下-DirectX use to achieve the effect of simulated flight, are interested in the development of so DX friends can refer to
Starter
- D3D HOOK模块,可用于制作DX类游戏的*,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果-D3D HOOK module, can be used to create the plug-in DX games, such a
clouds
- 一个基于DX的云彩效果生成,使用shader 1.0 渲染-Clouds based on the effect of DX generation, the use of rendering shader 1.0
Advanced_particle_system
- HLSL和DX的高级应用,是旋转粒子效果的实现。-Advanced HLSL and DX application, is the realization of the effect of rotating particles.
toonnew
- 水墨渲染,新版增加了BSP优化,直接从DX背景面读取数据,达到一定艺术效果-Ink rendering, an increase of BSP version is optimized to read directly from the DX data on the background surface, up to a certain artistic effect
code_sweet_smoke
- 效果很好的烟雾绘制,应用了dx后处理技术,希望能给大家帮助-A good effect, drawing the smoke, could you help
Effect
- 一个dx 3d 的烟花演示程序 效果很不错-kljfskdjflksdfsdfsdfs
moban
- 用dx实现模版测试,同样的方法可以在游戏中添加影子效果。-Dx achieved with template test, the same method can add a shadow effect in the game.
car
- 这是一个小车,用了DX9.0和VS2010,能前进或后退,移动时后轮有转动的效果,有摄像机的全部效果,很简单,是我初学DX做的第一个东西,。。。。如果运行时提示找不到头文件就选属性中的VC++目录,把可执行目录改为DX下的utitlities/bin/x86,包含目录改为DX下的INclude,库目录改为DX下的lib/x86-This is a car with a DX9.0, can move forward or backward, move the rear wheels have t
wuhua
- dx来写 雾化效果 用的c++编写 希望大家能用到 -dx to hope that we can use to write with the atomization effect written in C++
ip119553
- 用易编写的小例子,效果:利用dx来写任意文字到屏幕上易语言存在误报请谨慎下载-Easy to use to write a small example, effect: using DX to write any text to the screen easy language in the presence of false positives carefully please download
LifeCradle
- 基于对话框和DX控件编程,利用控件循环播放视频文件,并且实现无闪烁切换,同时潜入PCI8408板卡驱动,可以从外部采集信号,实现视频切换,可用于模拟实体书页翻动的效果-Dialog box and DX controls programming control loop video files, and flicker-free switching, sneak into the PCI8408 board drive signal can be collected from the exter
W01_TexSeaWavi
- Windows directx sdk写的关于海浪模拟的效果,可可以模拟海浪的效果,可以帮助你更好的理解dx的效果,及海浪效果的算法 -Windows directx sdk to write about the effect of wave simulation can simulate the effect of the waves, and can help you better understand the effect of dx, and the wave effect of t
Bounding-Volumes
- DX碰撞效果,只要一个函数就能解决,两个物体的边界设定,以及碰撞的设置-DX collision effect, as long as a function that can be solved, the setting of the boundaries of the two objects, and collision settings
xuehua
- 运用DX实现了粒子系统的特效,雪花的效果,可以嵌入到自己搭建的场景或者人物的魔法效果。-The use of DX to achieve the effect of the particle system effects, snow, magic effects that can be embedded into build their own scene or character.