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实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。,Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
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一个用opengl编写的流体仿真算法的2D示例程序,请参考Jos Stam的论文《Real-Time Fluid Dynamics for Games》-Opengl prepared fluid simulation algorithm of the 2D sample program, please refer to the Jos Stam papers, " Real-Time Fluid Dynamics for Games,"
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