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fluid.rar
- 基于Jos Stam 1999 “Stable Fluids” 和 Fedkiw 2001 “Visual Simulation of Smoke” 论文。用半拉格朗日法求解二维Naver-Stokes公式。用雅可比迭代法在GPU上快速求解泊松方程。加入Fedkiw论文中所提到的vorticity confinement 力来恢复由于离散化误差而丢失的有趣的流体旋度。此演示程序在1G Hz赛杨III, 448 MB SDRAM, Geforce 6200显卡上以每秒22帧的速度运行。 ,Base
SMOKE.rar
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。,Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
smoke
- 通过VC++平台模拟流体烟雾,以达到逼真、快速变化的效果。-Through VC++ Platform simulated fluid smoke, in order to achieve realistic, fast-changing results.
smoke
- Mick West制作的烟雾流体物理动画(Fluid Physics Example)模拟效果程序,带有工文件,本代码基于DirectX,可以用VS.net编译运行,代码中有编译指导,并且附件中带有可执行程序,可以直接运行并实时操作。-This source code is Mick West s Fluid Physics Example. It is a smoke simulation code project based on DirectX. Permission is hereby
Real_Time_Fluid_Dynamics_for_Games.
- 这篇论文介绍了一种简单快速的动态流体的解决方案应用于游戏引擎。-In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as swirling smoke past a
liuti
- 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点-The methods applied mainly include Euler method and Lagrangian method, forsimulating the fluid phenomena such as smoke,fire,explosion,wave,bubble,free surface etc.
fluidsGL
- CUDA Fluid Simulation Using N-S Equ
Physically-Based-Fluid-Simulation
- 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点.回顾了该领域中基于物理的流体模拟的发展情况,总结了该研究方向所采用的各类方法,并结合各种现象的特点分门别类地详细展开其方法总体上可 以分为欧拉法和拉格朗日法,涉及的现象包括烟雾、火焰、爆炸、波浪、气泡以及*界面等.最后展望了未来发 展的3个重点:细节策略、加速策略和控制策略,以使整个模拟能够更好地满足人们对真实感、实时性以及灵活性的 需求.-This paper presents a survey on the deve
3D-Smoke-Variational_5.21
- 这是研究生阶段研究的内容代码,3D计算机流体模拟代码,实现的是三维流体,泊松方程用变分法进行修正,以处理边界条件。-This is the code of postgraduate research, 3D computer fluid simulation code to achieve three-dimensional fluid, the Poisson equation using the variational method would be amended to deal with
jos_stam
- 基于流体力学纳威-斯托克方程(n-s方程)来模拟游戏中烟雾的产生和扩散。-Based on fluid mechanics neville- stokes equation (n- s equation) to simulate the smoke generated in the game and diffusion.
perlin
- 自然景观的模拟仿真的噪声函数的算法,GPU渲染,例如:流体中的火焰,水,烟雾等。-Algorithm simulation of the natural landscape of the noise function, GPU rendering, for example: fluid flame, water, smoke, etc..