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Physics for game decelopers - hover
- < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAM NAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David Bo
ode-0.01
- Ode0.01版本,学习游戏物理引擎的好代码呦:) 我可是花了不少时间翻到他的老代码的:)-Ode0.01 version, learning game physics engine putting us a good code : ) But I spend a lot of time turns his old code :)
SuperTank_S60
- j2me开发的Nokia手机游戏坦克大战,安装wtk和nokia模拟器就可以运行-J2ME development of the Nokia cell phone game physics, the installation of wtk and nokia can run on the simulator
clothsim
- 游戏物理学中柔体运动模拟程序源代码-game physics Sophie Motion simulation program source code
Beginning Math and Physics for Game Programmers.ra
- Beginning Math and Physics for Game Programmers by Wendy Stahler (Author)
oxNewton
- Newton Game Dynamic 1.52 Delphi下基于GLScene的OpenGL游戏开发控件。功能非常强大和易于使用。 Advanced physics engine for real-time simulation of rigid bodies-Newton Game Dynamic 1.52Delphi the OpenGL-based game development GLScene control. Very powerful and easy to use.
box2d-in-chinese
- 讲解box2D游戏物理引擎经典之作,内容比较细致,适合没有任何基础的同事学习。-box2D game physics engine
Game-Developers-Physics
- 详细介绍游戏开发中,需要的物理知识。书名:游戏开发物理学-Details of game development, the knowledge of the physical
SpaceViking
- SpaceViking Cocos2d Game 很牛逼的游戏包括物理引擎等,功能的仗势。-SpaceViking Cocos2d Game very fast hardware game physics engine and other functions Zhang Shi.
hovercars
- 这是一个用VB编写的快要完成的竞赛游戏,使用计算机控件的赛车(最多可达20辆!),包括一个跑道编辑器,很多不同风格的跑道,对于任何一个想要创建一个竞赛游戏的人来说这是一个非常好的开端。对于以下方面它也是一个非常好的示例:游戏物理学,例如碰撞检测和磨擦,快速图形,旋转角度涉及到的数学,计算机人工智能(这些赛车能按任何一个用户制造的跑道进行竞赛!),制造级别编辑器,以及如何用相当少的代码来制造一个酷的游戏。- This is the competition game which compiles w
Beginning.Math.and.Physics.For.Game.Programmers.ra
- 游戏开发中应用的数学和物理入门教程-Beginning.Math.and.Physics.For.Game.Programmers-XX
Morgan.Kaufmann.Game.Physics.Engine.Development.M
- Game physics engine development
GamePhysicsEngineDevelopmentCode
- (C++) Game Physics Engine Development
Physics_for_Game_Programmers-Source_Code
- The source code accompanying the book "Physics for Game Programmers" by Grant Palmer (2005) Source code in Java,C# and C++ (C++ version has no GUI)
OReillyPhysicsforGameDevelopers
- 辛苦搜集的游戏编程系列英文电子书。《游戏程序员物理学》-Hard to collect the game programming series of English e-books. " Game physics programmer"
Game.Physics.Part.I.Unconstrained.Rigid.Body.Moti
- A E-Book For Game Development. Name : Game.Physics.Part.I.Unconstrained.Rigid.Body.Motion
jblzxt
- 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。 -Change the scr ipt to change the direct effect of particle systems, said simulated three-dimensional co
Game-Developers-Physics
- 游戏开发物理学中文版,.pdf格式,为没有扎实力学基础,却要在游戏中加入物理模拟的电脑游戏设计师而设计的-Game Developers Physics Chinese version,. Pdf format, as there is no basis for solid mechanics, have joined in the game physics simulation computer game designer and design
Game-Physics
- this illustrates space game physics on flying a space ship with firing as well.
basic_game_physics.pdf
- Basic game physics game programming