搜索资源列表
MeshRender.rar
- 实现基于GPU的网格渲染,使用GLSL着色器,mesh rendering based on GPU
VolRen
- 基于QT4和OpenGL/GLSL的体绘制应用程序。实现了 GPU Ray-Casting-A QT4 & OPENGL & GLSL based volume rendering application that implements GPU Ray-Casting.
gpgpu_fluid
- HLSL高级着色语言用于渲染3D效果,跟GLSL都是同一类别的工具。-Advanced HLSL shading language for rendering 3D effects
rotate
- 用GLSL实现网格的绘制,并显示每秒渲染的帧速-The grid with GLSL rendering, and display the rendered frame rate per second
toonglut_2.0
- 一个关于GLSL着色渲染的简单例子,对初学者有用-This is a simple example about GLSL rendering.But it is helpful to the novice.
ex-twisting
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的twisting效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of twisting the classic graphics
ex-bulge
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的bulge效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of graphics classical bulge
ex-shrinking
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了shrink效果-OPENGL in GLSL, GPU-based rendering, by writing to the geometry shader effects to achieve a shrink
ex-replace
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了replace效果-OPENGL in GLSL, GPU-based rendering, by writing to replace the geometry shader effects to achieve a
glsl_deferred
- glsl 场景延时渲染 grammar 校正 场景ms-glsl deferred rendering grammar msaa
OpenGLProject
- Features: • Keep developing. More functions,GLSL,64-bit support. • OpenGL is a Graphic rendering API (software interface to graphics hardware) • consists of lots of commands. for example: GL_BEGIN(GLint TYPE) • Operating
doom3_glsl
- Rendering Doom3 maps with OpenGL and GLSL
3DFire2
- 基于物理模型的烟雾模拟,采用GLSL渲染,模拟效果很真实~-GLSL rendering physical model-based smoke simulation, simulation of the effect is very real ~